You didn’t actually think vanish would change, did you?
Today Blizzard posted the rogue Q&A. They’ve all been pretty marginal since the shaman one, I suppose because shaman are getting a lot of interesting changes this patch so there was more immediate stuff to talk about. Rogues are in a good place for both PvE and PvP, so a lot of the answers were along the lines of “yep it’s fine bro, no we’re not changing that”. Also, are people really still complaining about “stunlocks”?
Anyway, yeah, it’s all pretty bland. The only thing I couldn’t believe was that it seems like they’re happy with 90% cloak:
Q. Cloak of Shadows is an incredible ability; it helps rogues avoid most incoming spell damage and effects. However, how do we feel this ability stacks up versus classes that possess both melee and spell damaging abilities? Do we still feel the 90% avoidance is sufficient to aid Rogues in PvP encounters against spell casters and hybrids?
A: It’s meant as a tool that’s part of a toolkit, not an I-win button. It’s sufficient, and extending it to 100% would make rogues largely immune to interesting PvE effects they shouldn’t be (e.g. Mimiron’s Shock Blast).
It’s not supposed to be an I WIN button except that 94% (or whatever) of the time it is, and 6% of the time it randomly fails and you die. I’m usually fighting to maintain some level of RNG to keep things interesting, but this is just too stupid. I have faith they’ll eventually come around like they did with heartbeat sap resists and other stupid crap.
It’s a shitty answer to the question anyway, which explicitly mentions PvP and hybrid damage.
STILL LOOKING FORWARD TO AXES THOUGH GUYS.
PS. Let me cloak scourge strikes if you’re not going to let me mitigate their damage!