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Posts Tagged ‘Rogue’

Glyphs on the Armory!

April 17th, 2009
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3.1 has brought some new changes to the armory, notably the inclusion of both specs on the talents page, as well as the associated glyphs. I’ve been curious about glyph choices for a while, so my obligatory Friday graphing extravaganza is going to focus on PvP glyphing.

The fact there’s no arena season going at the moment means there’s no real pressure to re-glyph immediately, and it’s entirely possible people are concentrating on PvE while Ulduar is shiny and new. Nevertheless, here’s a graph of glyphs for mut/prep rogues (the only requirement for this is that they have a point in mutilate overkill1 and a point in prep) in top 300 Reckoning 2v2 teams.

There are currently 40 such rogues, out of 65 rogues total in the top 300 teams.

I’m currently running Mutilate, Vigor, and Gouge. I’ll have to see how much time I spend peeling death knights off my healer to decide whether the Gouge glyph is worth keeping; I can see a stronger case for Prep now that Death Knights and Paladins both do more of their damage with their melee weapons, and now that warriors are getting a few (much-needed) buffs.

1 I’m doing the analysis with overkill instead of mutilate since there’s a display bug that sometimes makes your point in mutilate disappear. I doubt there’s many rogues with overkill and prep but not mutilate. Stranger things have happened though!

chronic Arena, Data Mining, Rogue , ,

Who’s laughing now?

March 11th, 2009
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Remember all the forum posts back in the day about how core the Mortal Strike effect was to PvP? How everything was balanced around its presence? We laughed and said “nobody would take a ret paladin or an enhance shaman over a rogue unless they can do twice as much damage!”

Who’s laughing now?

chronic Rogue, Uncategorized , ,