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Posts Tagged ‘rls’

Rock Paper Shaman

July 22nd, 2009
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Oh, hey. It’s been a while!

I always seem to neglect the blog when I’m on holiday, there’s too many other fascinating things to occupy me, such as bear-style hibernation and re-released Lucasarts adventure games.

Arena-land has been busy as always. We’re deep into season six now, and Azuba and I are gradually climbing the ladder in an attempt to de-throne our realm’s current #1, a cleverly named horde-side DK/Druid team. I think they might be sitting on their rating at the moment, since they haven’t moved from 2527 in quite some time. At least we’ve built up a lead over our closest alliance competitors, Dues’ holy/unholy team.

I’ve been tempted to start writing a rogue/shaman strategy guide since over the last few weeks there have been a phenomenal number of “how do I shot it” posts on AJ about the comp. I’m no expert by any means, but it’s a very underplayed comp, and the dearth of reference material is unfortunate to say the least. A lot of the (primarly PvE-focused) rogue blogs I follow have also mentioned arena in some capacity, and It’d be nice to have something introductory to be able to point people to. Having played close to a thousand 2s games this season, we’ve picked up a few leet tricks too.

Actually nah, I’m pretty bad, but I couldn’t think of a better excuse for linking that picture.

We’ve also been playing RLS a bit, up to about 2330. Partly because Azuba was interested in playing elemental more seriously (it’s been his PvE mainspec for some time) and partly because our warlock only logs on about 10% of the time, we started a second team with a discipline priest to play “lightning RMP1, with some success. We were using a second charter for it at the beginning, just in case it turned out to be an awful comp, we didn’t want to tank the rating too much. Besides that, we also thought it would be quite amusing to fill up the Eldre’Thalas 3v3 ladder with team names of the form “Azuba is %s”, hopefully getting sillier and more elaborate each time like a kind of space goat Chuck Norris.

ANYWAY. The comp is actually really fun, and plays a fair bit like RMP does. Although a shaman doesn’t have the control of a frost mage (they do have some), they bring a lot of other defensive options to the table like shocks, grounds, and off-heals. Their DPS isn’t as reliant on freeze effects either, which gives you an edge killing hard-to-snare classes like druids or paladins. And you can’t forget lolthunderstorm off BEM!

And just like with a destruction warlock, you can get some fantastic 100-0 gibs if the shaman is left alone to freecast.

Eventually we got bored of switching teams twice a week and losing our PR (turns out a 2400 3s team is worth a lot of points) so we have merged the two teams into the latest charter, and we’re currently working on grinding Inamorata’s PR up on that team.

My gear is almost done now; just gloves next week and then throwing weapons the week after, then I’ll finally be able to start saving for some combat weapons. Possibly even axes, depending on when the season-end announcement happens.

Apart from that: I’ve been duelling a lot of rogues (Garotte is not as good an opener as you think, Splakken), accumulating fans, and fighting with people on the realm forums about whether PvE is harder than PvP. My priest is still 74, but I did grind inscription at least!

1 There’s probably a better name for disc/rogue/elemental. Depending on how fixed you consider the ordering rules, you can abbreviate it as RPS!

chronic Arena, Rogue , , ,

<Trained Warlock>

June 11th, 2009

After the ‘death pie’ the other day I mentioned I wanted to do a graph showing damage taken in 3v3 arena. I settled on what you see below, a line graph with a seperate line for each character showing the total amount of damage taken in a single arena match along the X axis with the number of times that total occured (ie number of matches) along the Y axis. I know it’s not a perfect graph because the data we have access to is kind of limited (mostly because people keep fighting after a match is effectively over), but it’s still fairly interesting.

Notice the huge spike of games which ended after 20k damage (roughly a single health bar for each of us) where presumably some serious CC chain happened right off the bat or (more likely) the rogue got opened on out of LOS and died in two globals. Quite a lot of the games Azuba dies in are games like this, most often from hard-to-peel cleave teams like rogue/dk/healer that blow cooldowns to get a kill at the start.

Protip: don’t ask Ina about that one game where he took 220000 damage or you’re liable to be death coiled. Yes, it was double melee.

Here’s the same thing for wins instead of losses:

Note that we win a huge amount of games in which our warlock is left alone. I don’t think that will surprise anybody! Note also that there are games where our warlock gets ridiculously trained and we still win, like this – Same cleave as before, check the ret’s damage! Apparently we can also win games where I get crapped on all match, like this double caster priest on RoV.

You can’t see it from the graph, but there’s also wins where nobody takes any damage, usually when some 2k cleave champion warrior charges behind a Nagrand pillar, trinkets KS and dies in a dismantle duration to tricks conflag lava burst.

chronic Arena, Data Mining , , , ,

Some Days You Get the Bear, Some Days the Bear Gets BoP

June 4th, 2009
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Azuba and I had a rough few weeks hovering around 2300-2340 with several excruciating losses within striking distance of our goal. Possibly the most upsetting was this precious -17 at the hands of a fairly mediocre rogue/destro that we had just beaten twice; we went into the match at 2349. I had 2.5k damage out that game, holla for wotlk burst!

Our match history is a total rollercoaster of 18 minute ret/druid games and queueing into hard counters six games in a row. Still, we persisted, and these glowing pieces of (virtual) pointy metal represent the fruits of our labor:

They're struggling to think of interesting synonyms for dagger.  A spike, ooh, how fearsome.

That wasn’t the only milestone we hit last night, either. Inamorata took some time out of his busy schedule crushing rets in trade chat to carry our RLS to 2216, currently realm #1. It’s also already worth way more points per week than our 2v2 is, whee rating curve rebalancing.

[Guild][Dowser]: spam

Massive thanks to Azuba for being an absolutely fantastic teammate and rising above his troubled class and our somewhat questionable comp by basically outplaying the shit out of everybody. If this was a Steam game there’d be a series of achievements for HoJs grounded and you’d have all of them! <3

You can't really tell, but Earth Shield is on Thodoom in this shot.

I don’t have a 5s at the moment, but Arena Master is looking more doable by the day. Fifty (oblig) whole nerd points, that’s hard to pass up.

PS: No, I’m not going to stop calling it BoP.

chronic Arena, Rogue, World of Warcraft , ,