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	<title>~chron &#187; hit</title>
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	<description>suppress all pain</description>
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		<title>Hit Rating for Rogue PvP</title>
		<link>http://blog.chron.ws/archives/163</link>
		<comments>http://blog.chron.ws/archives/163#comments</comments>
		<pubDate>Tue, 28 Apr 2009 05:40:54 +0000</pubDate>
		<dc:creator>chronic</dc:creator>
				<category><![CDATA[Rogue]]></category>
		<category><![CDATA[gear]]></category>
		<category><![CDATA[hit]]></category>

		<guid isPermaLink="false">http://blog.chron.ws/?p=163</guid>
		<description><![CDATA[I&#8217;ve been thinking about rogue hit caps since the time has come to start picking up the new season&#8217;s honor pieces.  Increasing your white hit percentage is not important for rogue PvP because such a high percentage of your damage &#8211; especially your burst damage &#8211; comes from your special attacks and your poisions. [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been thinking about rogue hit caps since the time has come to start picking up the new season&#8217;s honor pieces.  Increasing your white hit percentage is not important for rogue PvP because such a high percentage of your damage &#8211; especially your burst damage &#8211; comes from your special attacks and your poisions.  However getting to that special hit cap is of vital importance because it affects all your utility movies &#8211; your openers, your finishers, everything.  Missing a kidney shot could easily swing a game against you!</p>

<p>The special melee hit cap against players is 5%.  You need 32.79 hit rating for 1% of melee hit.  That means you&#8217;ll need 164 hit rating for the special cap, or 230 for special cap versus night elves.  Those numbers would be 132 and 197 respectively if you have Heroic Presence from a draenei (the perks of running rogue/shaman!).</p>

<p>The spell hit cap against players is 4%, which is relevant because it affects your poisons.  It&#8217;s not as important a cap to hit because although your poisons provide your snare and your mortal strike, you have a very high application chance and thus it&#8217;s very unlikely one failed proc will set you back.  You need 26.232 hit rating for 1% of spell hit, so you should be able to cap poison hit (105) as a happy side-effect of capping specials.</p>

<p>Spell penetration: poison damage is good, but it&#8217;s not <em>that</em> good.</p>

<p>Here are your main options for hit, assuming a full PvP setup:</p>


<ul>
<li><a href="http://www.wowhead.com/?item=42075">Furious Gladiator&#8217;s Cloak of Victory</a> &#8211; 42 hit rating.  Also comes in a crit version.</li>
<li><a href="http://www.wowhead.com/?item=42035">Furious Gladiator&#8217;s Pendant of Victory</a> &#8211; 42 hit rating.  Also comes in a crit version.</li>
<li><a href="http://www.wowhead.com/?item=42115">Deadly Gladiator&#8217;s Band of Victory</a> &#8211; 38 hit rating.  This is the only deadly melee ring available.</li>
<li><a href="http://www.wowhead.com/?spell=60623">Icewalker Enchant</a> &#8211; 12 hit rating.  Obviously useless if you&#8217;re an engineer, which you should be!</li>
<li><a href="http://www.wowhead.com/?spell=44488">Enchant Gloves &#8211; Precision</a> &#8211; 20 hit rating.  Undercosted compared to the attack power enchant, and again, not an option if you are an engineer.</li>
<li><a href="http://www.wowhead.com/?item=41976">Titanium Weapon Chain</a> &#8211; 28 hit rating.  This is a must-have for the disarm duration reduction alone.</li>
<li>12 sockets (2 yellow, 4 red, 5 blue, 1 prismatic), in which you could socket <a href="http://www.wowhead.com/?item=40044">Glinting</a> (or <a href="http://www.wowhead.com/?item=40053">Pristine</a>), <a href="http://www.wowhead.com/?item=40014">Rigid</a>, or <a href="http://www.wowhead.com/?item=40088">Vivid</a>.  Note that one of those reds will be a yellow if you&#8217;re still using the <a href="http://www.wowhead.com/?item=42550">engineering goggles</a>.</li>
<li>If you&#8217;re desperate, the <a href="http://www.wowhead.com/?item=29192">burning crusade rogue arcanum</a> included 16 hit rating, although the Wrath one does not.</li>
</ul>



<p>Without gemming or enchanting (except the chain) you&#8217;re already at 150 with the aforementioned gear.  If you&#8217;re using PvE weapons (which I anticipate will be significantly less popular this season given how readily available, cheap, and high quality the furious offerings are) you&#8217;ll probably score some extra hit rating from there, and you can comfortably gem for the rest based on how much you hate <a href="http://www.wowhead.com/?spell=31678">Artic Winds</a>.  I recommend 2 x <a href="http://www.wowhead.com/?item=40053">[Pristine Monarch Topaz]</a>!</p>]]></content:encoded>
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