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Posts Tagged ‘graphs’

S7 Countdown

August 12th, 2009 Comments off

It’s official: Two weeks left in season 6!

That means it’s time to start obsessing over armory updates and the SK-100! Arena Junkies have updated their famous calculator so you can have a look at the community’s best guesses at battlegroup population.

Here are some graphs for Reckoning 2s and 3s based on the official armory ladder and using AJ’s population estimates:

It’s also time to figure out what pieces you can buy with your last two weeks worth of points. Sadly I’m going to end up one week short of the MH+OH axe pair. Possibly MH fist would be a more sensible choice since I can use it with my current dagger. Sigh!

Finally here’s a list of the current 2v2 comps for your amusement:

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Reckoning 2s, June 09

June 30th, 2009 4 comments

Did a Reckoning 2s graph again today, figured I’d share:

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<Trained Warlock>

June 11th, 2009 4 comments

After the ‘death pie’ the other day I mentioned I wanted to do a graph showing damage taken in 3v3 arena. I settled on what you see below, a line graph with a seperate line for each character showing the total amount of damage taken in a single arena match along the X axis with the number of times that total occured (ie number of matches) along the Y axis. I know it’s not a perfect graph because the data we have access to is kind of limited (mostly because people keep fighting after a match is effectively over), but it’s still fairly interesting.

Notice the huge spike of games which ended after 20k damage (roughly a single health bar for each of us) where presumably some serious CC chain happened right off the bat or (more likely) the rogue got opened on out of LOS and died in two globals. Quite a lot of the games Azuba dies in are games like this, most often from hard-to-peel cleave teams like rogue/dk/healer that blow cooldowns to get a kill at the start.

Protip: don’t ask Ina about that one game where he took 220000 damage or you’re liable to be death coiled. Yes, it was double melee.

Here’s the same thing for wins instead of losses:

Note that we win a huge amount of games in which our warlock is left alone. I don’t think that will surprise anybody! Note also that there are games where our warlock gets ridiculously trained and we still win, like this – Same cleave as before, check the ret’s damage! Apparently we can also win games where I get crapped on all match, like this double caster priest on RoV.

You can’t see it from the graph, but there’s also wins where nobody takes any damage, usually when some 2k cleave champion warrior charges behind a Nagrand pillar, trinkets KS and dies in a dismantle duration to tricks conflag lava burst.

Versatility Is Overrated

June 9th, 2009 Comments off

I wanted to see if there was a correlation between number of talent tree respecs and arena success, so here’s a scatter plot for high-rated 3v3 rogues on Reckoning:

Thinking about it, though, the number of respecs doesn’t tell you enough by itself. It’s a function of how rich you are, how much you raid, how long you’ve been playing, and whether or not you have dual spec, as well as how much you like experimenting (which I guess is what I really wanted to measure). Still, it’s more interesting than the “emblems of conquest looted vs 3v3 rating” graph I did along with it.

My rogue is at 71 respecs currently.

Reckoning Representation Redux

May 13th, 2009 2 comments

Since for some reason I find class balance and arena representation fascinating at the moment (possibly just because of how much I’ve nerdraged about warrior/druid this week) here’s some updated graphs for Reckoning 2v2:

And Reckoning 3v3:

Note that the 3v3 graph is only the top 100 teams, since the total population is so much lower. Since last time somebody asked me about what ratings these graphs represented, note that the 200th 2s team is 2178 and the 100th 3s team is 1952.