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Archive for March, 2009

And I deserved it because I won Patchwerk meters

March 23rd, 2009

How come every time I queue 2s on my Paladin every game is Hunter/Healer on Nagrand, and whenever I queue on my rogue they’ve all been mysteriously replaced by DK/Paladin teams? Ok, I’ll try not to turn this into another counter-comping whine. Hunters are cool and 10 second wyvern is balanced, learn 2 hand of sacrifice.

After all the engineering QQ last week I decided the old “if you can’t beat them, join them” mantra applied and PL’d engineering to 425 on my rogue for the oft-maligned GLG. Fel Iron was incredibly expensive, but apart from that the material costs weren’t too harsh. Big thanks to Aely for smelting (among other things) 300 cobalt bars for me since the ore was so much cheaper. At least the UI has a “create all” button, I guess.

It ended up costing me about 2.5k all up, and so far I definitely think it was worth every copper. Azuba skilled up eng the same weekend and we’ve had some incredible tricks+cb evis+double GLG gibs that I have unfortunately so far neglected to fraps.

I also managed to grab a Sinister Revenge from the Regression alt Naxxramas run which was a pleasant surprise. PvE daggers and gimmick professions; I have become everything I hate and it is fucking delicious.

This is what a CS->KS typically looks like on a level 80 training dummy, with no shaman assistance or buffs:

CS -> Hyperspeed Accelerators -> Mut -> Pause -> KS -> Mut -> Mut -> CB Evis -> GLG while running to 30 yards to restealth

(optionally, rocketboots around like a retard)

Balanced. I haven’t tried out the pyro-rockets yet but I’ve heard they are also quite fun, and 45y range to boot.

chronic Rogue , , ,

Season 5 Reckoning Cutoffs

March 20th, 2009

Season 5 is starting to wind down so I thought I’d dig up the script I did for s4 title cutoffs to see where we’re at. ArenaJunkies has been updating their calculator pretty regularly, so let’s bust out the Google Chart madness and see exactly how sleepless the next few weeks are going to be!

So glad is around 2350 if things stay as they are. Anecdotally I’ve heard participation is down something like 60% over last season, which these figures seem to corroborate.

chronic Arena , , ,

Dem Circle the CS is the new “Neilyo’d”

March 19th, 2009

Aratil posted an official top 10 for the American tournament realm.

Warlocks in the top 10: 8
Rogues in the top 10: 0

Small sample size is small, but maybe people will stop whining now.

(There’s a similar post for the Euro realms which actually has a few RMP teams on it)

chronic Arena

March 17th, 2009

As a follow-up to my last post, here are some statistics for my other 2v2 – a DK/Paladin team with Saucyminx.

Total games played: 483 (286 wins, 197 losses, ratio: 0.592)

            Death Knight/Rogue =>   6   0   6  1.000  282.33
          Death Knight/Warrior =>   4   0   4  1.000  202.00
                  Mage/Warlock =>   3   0   3  1.000  132.67
                 Druid/Warrior =>   3   0   3  1.000  217.00
                Hunter/Warrior =>   2   0   2  1.000  265.00
                Priest/Warrior =>   2   0   2  1.000  169.50
                 Druid/Warlock =>   1   0   1  1.000  637.00
               Warrior/Warrior =>   1   0   1  1.000  183.00
                  Mage/Warrior =>   1   0   1  1.000  252.00
            Death Knight/Druid =>  17   1  18  0.944  181.06
                    Druid/Mage =>  11   1  12  0.917  227.67
             Death Knight/Mage =>   5   1   6  0.833  198.50
                     Mage/Mage =>   4   1   5  0.800  282.00
               Paladin/Warrior =>  19   6  25  0.760  434.92
                Priest/Warlock =>   6   2   8  0.750  329.00
                Paladin/Shaman =>   3   1   4  0.750  361.25
           Death Knight/Hunter =>   3   1   4  0.750  132.00
                 Paladin/Rogue =>  11   4  15  0.733  303.13
                 Druid/Paladin =>  11   4  15  0.733  277.73
                   Mage/Priest =>   5   2   7  0.714  510.14
                  Druid/Shaman =>   7   3  10  0.700  394.30
                Hunter/Paladin =>   6   3   9  0.667  215.33
                 Hunter/Shaman =>   4   2   6  0.667  350.83
                 Hunter/Priest =>   4   2   6  0.667  244.67
                  Druid/Hunter =>   8   5  13  0.615  194.69
           Death Knight/Shaman =>   3   2   5  0.600  261.60
                   Druid/Rogue =>  13   9  22  0.591  203.55
                    Mage/Rogue =>  25  19  44  0.568  174.80
                  Priest/Rogue =>  21  18  39  0.538  278.62
          Death Knight/Paladin =>  39  39  78  0.500  235.38
                  Mage/Paladin =>   8  10  18  0.444  189.83
               Paladin/Warlock =>   8  10  18  0.444  346.11
               Paladin/Paladin =>   3   4   7  0.429  260.71
           Death Knight/Priest =>   6   9  15  0.400  266.80
                Shaman/Warrior =>   3   5   8  0.375  239.25
                Paladin/Priest =>   3   5   8  0.375  270.88
                Shaman/Warlock =>   2   5   7  0.286  294.29
                  Rogue/Shaman =>   5  14  19  0.263  282.42
                   Hunter/Mage =>   0   3   3  0.000  221.00
                 Rogue/Warlock =>   0   2   2  0.000  309.50
                  Druid/Priest =>   0   2   2  0.000  211.00
                   Druid/Druid =>   0   1   1  0.000  228.00
     Death Knight/Death Knight =>   0   1   1  0.000  136.00

Here’s the individual class breakdown:

                       Warrior =>  35  11  46  0.761  338.04
                         Druid =>  71  26  97  0.732  237.60
                        Hunter =>  27  16  43  0.628  227.05
                          Mage =>  62  37  99  0.626  215.40
                  Death Knight =>  83  54 137  0.606  228.36
                       Paladin => 111  86 197  0.563  279.03
                         Rogue =>  81  66 147  0.551  239.87
                        Priest =>  47  40  87  0.540  292.72
                       Warlock =>  20  19  39  0.513  322.46
                        Shaman =>  27  32  59  0.458  307.47

And finally, by arena:

            Blade's Edge Arena =>  79  45 124  0.637  245.93
                Dalaran Sewers =>  52  33  85  0.612  260.46
                 Nagrand Arena =>  50  33  83  0.602  310.23
            Ruins of Lordaeron =>  67  49 116  0.578  254.07
             The Ring of Valor =>  38  37  75  0.507  236.37

It’s interesting to constrast this with rogue/shaman – this team is much stronger on BEM (Orgrimmar still sucks!) and much much stronger against Warrior teams in general. Shaman teams seem to be the hardest for us, though my rogue/shaman has around a 0.5 ratio versus dk/paladin so I think that’s definitely something we can work on. Our record versus mirrors of exactly 0.500 is pretty amusing.

And warlocks are horrible >:(

chronic Arena, Data Mining, Paladin

That’s right, I’ve never beaten DK/Hunter!

March 17th, 2009
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As you might have guessed I’ve been having quite a bit of fun with the new armory features I mentioned last week. I toyed around with doing some reports based on the data behind the Opponent History page, but for whatever reason it seems like it’s missing a lot of games compared to the Match History page. The Match History page has better data anyway, I was just hoping to save myself some HTTP requests since one for each game adds up pretty quick.

One problem with the new pages is they don’t seem to be updated very frequently – it’s possibly done with the weekly reset, since neither of my teams seem to include any of the games we’ve played this week – my rogue in particular played close to a hundred games. I’ll definitely do some updated stats once this week’s games are included.

So anyway; the questions I wanted to answer with this investigation are:

  • What compositions do we have trouble with?
  • What classes in particular are we losing a lot against?
  • What are our win/loss ratios like on different maps?

I could hazard a guess at all of these of course, but you can’t beat hard data! I’ve elected to include every game at the moment, but it would probably be more useful to cut off games below a certain rating threshold – the two teams I’m playing in actively have been used the entire season and there’s been a degree of discovery with the comps. In fact, both of my partners are new to their specs this season, so it would probably make sense to ignore some of the “training” games.

That said, here’s the data for my rogue/rshaman team. The columns are, in order: wins, losses, total games, win ratio, average match length (seconds).

Total games played: 266 (145 wins, 121 losses, ratio: 0.545).

                 Hunter/Priest =>   5   0   5  1.000  190.20
                  Druid/Shaman =>   2   0   2  1.000  231.00
                  Mage/Warlock =>   1   0   1  1.000  192.00
            Death Knight/Rogue =>   1   0   1  1.000  190.00
                Priest/Warlock =>   1   0   1  1.000  139.00
                Hunter/Paladin =>  15   1  16  0.938  323.69
            Death Knight/Druid =>   3   1   4  0.750  130.50
               Paladin/Warlock =>  10   4  14  0.714  222.21
                 Hunter/Shaman =>   5   2   7  0.714  257.86
                Paladin/Shaman =>   6   3   9  0.667  334.44
                  Rogue/Shaman =>   4   2   6  0.667  255.50
                Paladin/Priest =>   2   1   3  0.667  201.00
                Shaman/Warlock =>   3   2   5  0.600  232.60
                 Paladin/Rogue =>   3   2   5  0.600  265.80
                    Mage/Rogue =>  17  12  29  0.586  156.31
           Death Knight/Shaman =>   4   4   8  0.500  264.00
                   Druid/Rogue =>   3   3   6  0.500  189.50
           Death Knight/Priest =>   3   3   6  0.500  183.50
                  Druid/Priest =>   2   2   4  0.500  289.00
                 Druid/Warlock =>   1   1   2  0.500  316.50
          Death Knight/Paladin =>  20  21  41  0.488  265.54
                    Druid/Mage =>   5   6  11  0.455  218.64
                  Druid/Hunter =>   4   5   9  0.444  251.11
                  Mage/Paladin =>   8  11  19  0.421  163.95
               Paladin/Warrior =>   7  10  17  0.412  322.24
                  Priest/Rogue =>   6  12  18  0.333  204.78
             Death Knight/Mage =>   2   4   6  0.333  155.33
                 Rogue/Warlock =>   1   2   3  0.333  181.67
                 Druid/Paladin =>   1   5   6  0.167  350.50
                   Mage/Shaman =>   0   1   1  0.000  294.00
           Death Knight/Hunter =>   0   1   1  0.000  192.00

They’re ordered firstly by win ratio and then by total games played. Here’s a look at the individual classes:

                        Hunter =>  29   9  38  0.763  273.34
                       Warlock =>  17   9  26  0.654  222.42
                        Shaman =>  24  14  38  0.632  273.13
                       Paladin =>  72  58 130  0.554  267.81
                         Rogue =>  35  33  68  0.515  190.49
                        Priest =>  19  18  37  0.514  206.38
                          Mage =>  33  34  67  0.493  171.21
                  Death Knight =>  33  34  67  0.493  237.85
                         Druid =>  21  23  44  0.477  242.68
                       Warrior =>   7  10  17  0.412  322.24

Warriors win at drawing games out, who knew? Finally here’s a breakdown by map:

                 Nagrand Arena =>  40  22  62  0.645  274.13
                Dalaran Sewers =>  33  26  59  0.559  229.44
            Ruins of Lordaeron =>  25  22  47  0.532  230.77
            Blade's Edge Arena =>  34  35  69  0.493  224.87
             The Ring of Valor =>  13  16  29  0.448  202.17

So, some quick observations:

  • Warrior teams are hard but there aren’t a lot of them and they only really have one viable comp.
  • There are a LOT of DK/Pally teams out there, and Mage/Rogue is pretty highly represented as well. I should probably do some graphs of appearances of a certain comp versus rating because that gives you a good idea of what you need to be able to beat to progress up the ladder.
  • Mage games, Rogue games, and Mage/Rogue in particular, are over really quickly.
  • Priest/Rogue is the “popular comp” that we have the hardest time with. Especially when they both abuse engineering, which seems to be everybody this week.
  • Org arena is really crappy, I’m ecstatic they took it off the live realms.

There’s a lot of other data you could look at – damage done or taken versus different compositions, how many killing blows the healers manage to steal (spoiler: Azuba has over a billion damage done so you better fucking watch out). This is the sort of stuff I always wanted to do with ArenaHistorian but never quite got around to!

chronic Arena, Data Mining, Rogue, Shaman