Holy Paladin PvP Glyphing
EDIT: There’s an ongoing thread on AJ about small-bracket holy paladin glyphs. SoL is surprisingly popular!
Since I’m on a PvP Holy buzz at the moment, here’s a rundown on the various glyping options available. I’ll discuss which ones I’m actually using at the end.
This glyph reduces the mana cost of Cleanse, which in a lot of matches is going to be your most frequently cast spell by a fair margin (hi deadly brew, hi winter’s chill, the list goes on). That makes it sound good, but Cleanse is not a hugely expensive spell to begin with (6% of base, which is around 264) and mana efficiency is already a paladin strength, which mitigates its value somewhat.
The HoJ glyph increases the range from 10 yards to 15. Hammer is an important CC in any paladin comp and being able to control your position better when using this spell is huge. It also allows your to more comfortably hit priests without putting yourself in range of a Psychic Scream – although PS is only 8 yards, latency and movement can still make it tricky.
Now that the abortive attempt to turn the primary paladin heal into a long HoT is behind us, this glyph is very solid. It’s a flat 5% increase to your FoL crit which is fantastic for both throughput and mana efficiency (via Illumination). It just about lets your FoL crit catch up to your other spells which are increased by Sanctified Light.
This glyph adds a small aoe component to your HL. It’s more or less worthless for 2s, but in 3s and 5s (especially in a melee or pet-heavy comp) its a good way to negate aoe damage. Paladins in large-bracket are great single-target healers but (beacon notwithstanding) they can get into trouble when several targets get low at once – this is a nice way to prevent that situation. It’s also still pretty overpowered in PvE.
This one gives you a 10% damage increase on your judgements. Unless you’re able to use holy shock offensively (which you will often need to for kill attempts) judgement is your primary source of damage. If you have Judgements of the Pure they stack multiplicatively. Although the paladin is by far the most defensive healing class, well-timed burst damage is an important part of your arsenal.
This glyph gives you 5% more healing, which is a really strong bonus, but the cost is that you have to have Seal of Light up all the time. It’s not a useful seal since it doesn’t do damage (Righteousness), doesn’t give you mana (Wisdom), won’t keep rogues from destealthing (Vengeance) and can’t be used to break crowd control (Martyr). For small-bracket I would stay away from it, but possibly in 5s where mana is not an issue, you’re not needed to help out on damage, and pure healing throughput is your priority.
This is in a similar vein to the SoL glyph, this time a 5% cost reduction on all your spells. The main difference is that Wisdom is a useful seal if you have a pet handy to melee for mana (good players will not put their pets on you, however). By using Wisdom over Righteousness you lose not only the seal damage but also some judgement damage, which to me is still a hard sell.
This glyph makes your Turn Evil spell instant cast, but adds an 8 second cooldown to it. In practice, the cooldown is not really an issue since due to DR you won’t really be fearing that frequently. I think this glyph is amazing because although Turn Evil is a 1.5 second cast there are no talents that give it pushback protection, and because it allows you to fear a felhunter without exposing yourself to school lock – or fear a gargoyle without putting yourself in LOS of its damage.
Honorable mention to this one – while it’s worthless at the moment, the list of potential 3.1 changes includes a change to exorcism to make it usable on all targets. If that change goes live I’d expect them to change the glyph – another instant damage spell that doubles as a 30 yard earthshock on a 15 second cooldown would be absolutely amazing!
So…
Currently on Theory I’m using FoL, HoJ, and Turn Evil – I find that to be the strongest combination for 2s. I have considered swapping one of them for the judgement damage glyph but probably not unless I respec back to JotP. I’m not sure which one I’d replace, anyway.