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	<title>~chron &#187; Rogue</title>
	<atom:link href="http://blog.chron.ws/archives/category/wow/rogue/feed" rel="self" type="application/rss+xml" />
	<link>http://blog.chron.ws</link>
	<description>the boat engine makes noise motherfucker</description>
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		<title>Don&#8217;t Call It A Comeback</title>
		<link>http://blog.chron.ws/archives/391</link>
		<comments>http://blog.chron.ws/archives/391#comments</comments>
		<pubDate>Tue, 20 Apr 2010 11:01:07 +0000</pubDate>
		<dc:creator>chronic</dc:creator>
				<category><![CDATA[Rogue]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://blog.chron.ws/?p=391</guid>
		<description><![CDATA[Tremble in fear, Saurfang!]]></description>
			<content:encoded><![CDATA[<p><img src="http://chron.ws/stuff/fresh-guildless-belf.jpeg" alt="the freshest belf in town" width="600" /></p>

<p>Tremble in fear, Saurfang!</p>]]></content:encoded>
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		<item>
		<title>Pain Suppression, I Choose You!</title>
		<link>http://blog.chron.ws/archives/379</link>
		<comments>http://blog.chron.ws/archives/379#comments</comments>
		<pubDate>Fri, 23 Oct 2009 02:19:18 +0000</pubDate>
		<dc:creator>chronic</dc:creator>
				<category><![CDATA[Priest]]></category>
		<category><![CDATA[Rogue]]></category>

		<guid isPermaLink="false">http://blog.chron.ws/?p=379</guid>
		<description><![CDATA[In a move that surprises exactly nobody, the vanish fix as originally described isn&#8217;t going to go live, but maybe someday they&#8217;ll think of something. Mmhmm. Since Azuba has been away from wow for the last few weeks while he studies for his finals, my rogue has been team hopping around helping people gear up [...]]]></description>
			<content:encoded><![CDATA[<p>In a move that surprises exactly nobody, the vanish fix as originally described <a href="http://forums.worldofwarcraft.com/thread.html?topicId=20565888887&amp;pageNo=1&amp;sid=1%2318">isn&#8217;t going to go live</a>, but maybe someday they&#8217;ll think of something.  Mmhmm.</p>

<p>Since Azuba has been away from wow for the last few weeks while he studies for his finals, my rogue has been team hopping around helping people gear up and trying new comps.  I&#8217;ve played most of the &#8220;viable&#8221; rogue comps now, and it&#8217;s been fun learning the pros and cons of each one, even if some of my partners have been enormously mediocre.  I know nobody cares about 2s any more, but I think MP rogue + IS resto druid is one of the best comps you can play right now.</p>

<p>(but maybe that&#8217;s just me, I always did love outlast and ridic cc chains)</p>

<p>My priest has caught up on gear, and is now sitting at around 1050 resil and 2700 sp with 2/5 relentless and the t1 wep + oh.  Still a few deadly pieces to replace, but at least now when I die I feel like it&#8217;s my own fault and not my gear!</p>

<p>The thing I love most about priests is the fact that sometimes you&#8217;re at 30% health with no hots and casting mind blast is still the right decision.  You have a lot of choices to make at every stage of the match, though the flipside of that is you can get punished pretty badly for making the wrong ones.</p>

<p>Speaking of bad choices: rogue/dk/disc.  What a spectacularly shit comp that is.  Let me know if anyone has a serious non-cleave 3v3 opening for a rogue :3</p>]]></content:encoded>
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		<item>
		<title>Prep/Mut Du Jour</title>
		<link>http://blog.chron.ws/archives/349</link>
		<comments>http://blog.chron.ws/archives/349#comments</comments>
		<pubDate>Mon, 17 Aug 2009 04:18:56 +0000</pubDate>
		<dc:creator>chronic</dc:creator>
				<category><![CDATA[Rogue]]></category>
		<category><![CDATA[specs]]></category>

		<guid isPermaLink="false">http://blog.chron.ws/?p=349</guid>
		<description><![CDATA[I&#8217;m a firm believer in customizing your spec to your playstyle, but I&#8217;m also intensely curious about the current flavor of the month in rogue specs. There&#8217;s a few interesting filler choices in the prep/mut build, and people&#8217;s builds tend to shift around with the differing metagame of each patch. Recently I had a look [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m a firm believer in customizing your spec to your playstyle, but I&#8217;m also intensely curious about the current flavor of the month in rogue specs.  There&#8217;s a few interesting filler choices in the prep/mut build, and people&#8217;s builds tend to shift around with the differing metagame of each patch.</p>

<p>Recently I had a look at some Reckoning armories.  There&#8217;s 44 rogues in top 200 2v2 teams currently, with 41 mut/prep specs between them.</p>

<p><a href="http://www.wowhead.com/?talent=rogue-30500310530213252210020100000500000000000000000000000005320232000302120000000000000">This is the most popular prep/mut spec</a>, which accounts for ten of the 41 specs.  It takes Imp Kidney Shot, 2/3 Find Weakness, and (surprisingly to me) Initiative.</p>

<p>I experimented for a while with taking bleed talents in an attempt to make a dent in plate teams, but it never really worked very well.  Even fully talented, rupture is a fairly small component of your damage.</p>

<p>The <a href="http://www.wowhead.com/?talent=rogue-30500310530210252210320100000500000000000000000000000005320232030002120000000000000">second most popular spec</a>, used by 4 rogues, trades Imp KS for Focused Attacks (which would be my preference for 2s) and Initiative for Serrated Blades.  Then there&#8217;s 3 with <a href="http://www.wowhead.com/?talent=rogue-30500310530210252210320100000500000000000000000000000005320232000302120000000000000">Imp KS and Serrated</a>, 3 with <a href="http://www.wowhead.com/?talent=rogue-30500310530213252210020100000500000000000000000000000005320232030002120000000000000">FA and Initiative</a>, and the rest is a long tail of people trying out weird stuff like Deadened Nerves, which I&#8217;m still very much in love with!</p>

<p>So it seems like the only arguments people are having are Imp KS vs <span class="caps">FA, </span>and Initiative vs Serrated Blades, which are both about 50/50.  Glyph selection looks much the same as ever:</p>

<p><img src="http://chart.apis.google.com/chart?chds=0,45&#038;chxt=x,y&#038;chs=600x400&#038;chxl=0:%7CEvis%7CRupture%7CPrep%7CVigor%7CSprint%7CEvasion%7CTricks%7CMutilate%7CCloak&#038;cht=bvs&#038;chtt=Mut/Prep+Glyph+Choice&#038;chco=b8860b&#038;chbh=r,0.1,0.1&#038;chd=t:7,1,1,38,13,2,4,43,26&#038;chxr=1,0,45" alt="" height="400" width="600" /></p>

<p>Your cookies, I cut them.</p>]]></content:encoded>
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		<title>You didn&#8217;t actually think vanish would change, did you?</title>
		<link>http://blog.chron.ws/archives/332</link>
		<comments>http://blog.chron.ws/archives/332#comments</comments>
		<pubDate>Tue, 04 Aug 2009 02:37:28 +0000</pubDate>
		<dc:creator>chronic</dc:creator>
				<category><![CDATA[Rogue]]></category>

		<guid isPermaLink="false">http://blog.chron.ws/?p=332</guid>
		<description><![CDATA[Today Blizzard posted the rogue Q&#38;A. They&#8217;ve all been pretty marginal since the shaman one, I suppose because shaman are getting a lot of interesting changes this patch so there was more immediate stuff to talk about. Rogues are in a good place for both PvE and PvP, so a lot of the answers were [...]]]></description>
			<content:encoded><![CDATA[<p>Today Blizzard posted <a href="http://www.worldofwarcraft.com/info/underdev/rogue.html">the rogue <span class="caps">Q&amp;A</span></a>.  They&#8217;ve all been pretty marginal since the shaman one, I suppose because shaman are getting a lot of interesting changes this patch so there was more immediate stuff to talk about.  Rogues are in a good place for both PvE and PvP, so a lot of the answers were along the lines of &#8220;yep it&#8217;s fine bro, no we&#8217;re not changing that&#8221;.  Also, are people <em>really</em> still complaining about &#8220;stunlocks&#8221;?</p>

<p>Anyway, yeah, it&#8217;s all pretty bland.  The only thing I couldn&#8217;t believe was that it seems like they&#8217;re happy with 90% cloak:</p>

<blockquote><strong>Q.</strong> Cloak of Shadows is an incredible ability; it helps rogues avoid most incoming spell damage and effects. However, how do we feel this ability stacks up versus classes that possess both melee and spell damaging abilities? Do we still feel the 90% avoidance is sufficient to aid Rogues in PvP encounters against spell casters and hybrids?</blockquote>

<blockquote><strong>A:</strong> It&#8217;s meant as a tool that&#8217;s part of a toolkit, not an I-win button. It&#8217;s sufficient, and extending it to 100% would make rogues largely immune to interesting PvE effects they shouldn&#8217;t be (e.g. Mimiron&#8217;s Shock Blast).</blockquote>

<p>It&#8217;s not supposed to be an I <span class="caps">WIN </span>button except that 94% (or whatever) of the time it is, and 6% of the time it randomly fails and you die.  I&#8217;m usually fighting to maintain some level of <span class="caps">RNG </span>to keep things interesting, but this is just too stupid.  I have faith they&#8217;ll eventually come around like they did with heartbeat sap resists and other stupid crap.</p>

<p>It&#8217;s a shitty answer to the question anyway, which explicitly mentions PvP and hybrid damage.</p>

<p><span class="caps">STILL LOOKING FORWARD</span> TO <span class="caps">AXES THOUGH GUYS.</span></p>

<p><strong>PS</strong>.  Let me cloak scourge strikes if you&#8217;re not going to let me mitigate their damage!</p>]]></content:encoded>
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		<item>
		<title>Rock Paper Shaman</title>
		<link>http://blog.chron.ws/archives/320</link>
		<comments>http://blog.chron.ws/archives/320#comments</comments>
		<pubDate>Wed, 22 Jul 2009 05:13:56 +0000</pubDate>
		<dc:creator>chronic</dc:creator>
				<category><![CDATA[Arena]]></category>
		<category><![CDATA[Rogue]]></category>
		<category><![CDATA[rls]]></category>
		<category><![CDATA[rps]]></category>

		<guid isPermaLink="false">http://blog.chron.ws/?p=320</guid>
		<description><![CDATA[Oh, hey. It&#8217;s been a while! I always seem to neglect the blog when I&#8217;m on holiday, there&#8217;s too many other fascinating things to occupy me, such as bear-style hibernation and re-released Lucasarts adventure games. Arena-land has been busy as always. We&#8217;re deep into season six now, and Azuba and I are gradually climbing the [...]]]></description>
			<content:encoded><![CDATA[<p>Oh, hey.  It&#8217;s been a while!</p>

<p>I always seem to neglect the blog when I&#8217;m on holiday, there&#8217;s too many other fascinating things to occupy me, such as bear-style <a href="http://chron.ws/stuff/sleeping-fresh.png">hibernation</a> and <a href="http://www.lucasarts.com/games/monkeyisland/">re-released Lucasarts adventure games</a>.</p>

<p>Arena-land has been busy as always.  We&#8217;re deep into season six now, and Azuba and I are gradually climbing the ladder in an attempt to de-throne our realm&#8217;s current #1, a cleverly named <a href="http://www.wowarmory.com/team-info.xml?b=Reckoning&amp;r=Eldre%27Thalas&amp;ts=2&amp;t=Deekay+Drood&amp;ff=realm&amp;fv=Eldre%27Thalas&amp;select=Deekay+Drood">horde-side DK/Druid team</a>.  I think they might be sitting on their rating at the moment, since they haven&#8217;t moved from 2527 in quite some time.  At least we&#8217;ve built up a lead over our closest alliance competitors, <a href="http://www.wowarmory.com/team-info.xml?b=Reckoning&amp;r=Eldre%27Thalas&amp;ts=2&amp;t=ThirteenthHour&amp;ff=realm&amp;fv=Eldre%27Thalas&amp;select=ThirteenthHour">Dues&#8217; holy/unholy team</a>.</p>

<p>I&#8217;ve been tempted to start writing a rogue/shaman strategy guide since over the last few weeks there have been a <strong>phenomenal</strong> number of &#8220;how do I shot it&#8221; posts on AJ about the comp.  I&#8217;m no expert by any means, but it&#8217;s a very underplayed comp, and the dearth of reference material is unfortunate to say the least.  A lot of the (primarly PvE-focused) rogue blogs I follow have also mentioned arena in some capacity, and It&#8217;d be nice to have something introductory to be able to point people to.  Having played close to a thousand 2s games this season, we&#8217;ve picked up a few <a href="http://chron.ws/stuff/tricks-is-leet.png">leet tricks</a> too.</p>

<p>Actually nah, I&#8217;m pretty bad, but I couldn&#8217;t think of a better excuse for linking that picture.</p>

<p>We&#8217;ve also been playing <span class="caps">RLS </span>a bit, up to about 2330.  Partly because Azuba was interested in playing elemental more seriously (it&#8217;s been his PvE mainspec for some time) and partly because our warlock only logs on about 10% of the time, we started a second team with <a href="http://www.wowarmory.com/character-sheet.xml?r=Eldre%27Thalas&amp;n=Eudaesin">a discipline priest</a> to play &#8220;lightning <span class="caps">RMP</span>&#8220;<sup class="footnote"><a href="#fn1">1</a></sup>, with some success.  We were using a second charter for it at the beginning, just in case it turned out to be an awful comp, we didn&#8217;t want to tank the rating too much.  Besides that, we also thought it would be quite amusing to fill up the Eldre&#8217;Thalas 3v3 ladder with team names of the form &#8220;Azuba is %s&#8221;, hopefully getting sillier and more elaborate each time like a kind of space goat Chuck Norris.</p>

<p><span class="caps">ANYWAY. </span> The comp is actually really fun, and plays a fair bit like <span class="caps">RMP </span>does.  Although a shaman doesn&#8217;t have the control of a frost mage (they do have some), they bring a lot of other defensive options to the table like shocks, grounds, and off-heals.  Their <span class="caps">DPS </span>isn&#8217;t as reliant on freeze effects either, which gives you an edge killing hard-to-snare classes like druids or paladins.  And you can&#8217;t forget lolthunderstorm off <span class="caps">BEM</span>!</p>

<p>And just like with a destruction warlock, you can get some fantastic 100-0 gibs if the shaman is left alone to freecast.</p>

<p>Eventually we got bored of switching teams twice a week and losing our PR (turns out a 2400 3s team is worth a lot of points) so we have merged the two teams into <a href="http://www.wowarmory.com/team-info.xml?b=Reckoning&amp;r=Eldre%27Thalas&amp;ts=3&amp;t=Azuba+is+qt+irl&amp;ff=realm&amp;fv=Eldre%27Thalas&amp;select=Azuba+is+qt+irl">the latest charter</a>, and we&#8217;re currently working on grinding Inamorata&#8217;s PR up on that team.</p>

<p>My gear is almost done now; just gloves next week and then throwing weapons the week after, then I&#8217;ll finally be able to start saving for some combat weapons.  Possibly even axes, depending on when the season-end announcement happens.</p>

<p>Apart from that: I&#8217;ve been duelling a lot of rogues (Garotte is not as good an opener as you think, Splakken), <a href="http://chron.ws/stuff/sweet-ass-teams.png">accumulating fans</a>, and fighting with people on the realm forums about whether PvE is harder than PvP.  My priest is still 74, but I did grind inscription at least!</p>

<p class="footnote" id="fn1"><sup>1</sup>  There&#8217;s probably a better name for disc/rogue/elemental.  Depending on how fixed you consider the ordering rules, you can abbreviate it as <span class="caps">RPS</span>!</p>]]></content:encoded>
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		<item>
		<title>Versatility Is Overrated</title>
		<link>http://blog.chron.ws/archives/282</link>
		<comments>http://blog.chron.ws/archives/282#comments</comments>
		<pubDate>Tue, 09 Jun 2009 06:02:18 +0000</pubDate>
		<dc:creator>chronic</dc:creator>
				<category><![CDATA[Data Mining]]></category>
		<category><![CDATA[Rogue]]></category>
		<category><![CDATA[gchart]]></category>
		<category><![CDATA[graphs]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://blog.chron.ws/?p=282</guid>
		<description><![CDATA[I wanted to see if there was a correlation between number of talent tree respecs and arena success, so here&#8217;s a scatter plot for high-rated 3v3 rogues on Reckoning: Thinking about it, though, the number of respecs doesn&#8217;t tell you enough by itself. It&#8217;s a function of how rich you are, how much you raid, [...]]]></description>
			<content:encoded><![CDATA[<p>I wanted to see if there was a correlation between number of talent tree respecs and arena success, so here&#8217;s a scatter plot for high-rated 3v3 rogues on Reckoning:</p>

<p><img src="http://chart.apis.google.com/chart?chf=bg,s,00000000%7Cc,s,eeeeee&#038;chxt=x,x,y,y&#038;chs=600x400&#038;chxl=1:%7CTalent%20Tree%20Respecs%7C3:%7C3v3%20Rating&#038;cht=s&#038;chd=t:83,89,117,40,13,42,44,65,61,60,153,119,67,94,182,121,33,53,32,193,48,89,54,19,60,169,81,114,48,82,11,54,40,91,34,37,30,13,50,71,85,113,77,91,12,5,69,41,158,115,63,25,36,135,22,15,25,19,20,183,96,74,92,33,49,22,4,35,51,31,25,61,12,92,149,28,22,98,50%7C2717,2606,2603,2533,2514,2505,2505,2505,2464,2443,2423,2420,2411,2411,2409,2404,2403,2400,2390,2380,2376,2375,2366,2363,2355,2353,2352,2351,2350,2337,2330,2326,2323,2313,2293,2292,2292,2292,2284,2283,2281,2278,2271,2267,2265,2261,2235,2235,2232,2231,2228,2318,2221,2204,2203,2202,2191,2175,2175,2161,2160,2153,2148,2148,2141,2139,2136,2133,2130,2128,2123,2123,2123,2115,2113,2113,2109,2108,2107&#038;chtt=Reckoning+Rogues+on+Top+200+3v3+teams;+Respecs+vs.+3s+Rating&#038;chds=0,200,2000,2800&#038;chxp=1,50%7C3,50&#038;chxr=0,0,200%7C2,2000,2800" alt="" height="400" width="600" /></p>

<p>Thinking about it, though, the number of respecs doesn&#8217;t tell you enough by itself.  It&#8217;s a function of how rich you are, how much you raid, how long you&#8217;ve been playing, and whether or not you have dual spec, as well as how much you like experimenting (which I guess is what I really wanted to measure).  Still, it&#8217;s more interesting than the &#8220;emblems of conquest looted vs 3v3 rating&#8221; graph I did along with it.</p>

<p>My rogue is at 71 respecs currently.</p>]]></content:encoded>
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		<item>
		<title>Some Days You Get the Bear, Some Days the Bear Gets BoP</title>
		<link>http://blog.chron.ws/archives/260</link>
		<comments>http://blog.chron.ws/archives/260#comments</comments>
		<pubDate>Thu, 04 Jun 2009 06:04:35 +0000</pubDate>
		<dc:creator>chronic</dc:creator>
				<category><![CDATA[Arena]]></category>
		<category><![CDATA[Rogue]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[rls]]></category>

		<guid isPermaLink="false">http://blog.chron.ws/?p=260</guid>
		<description><![CDATA[Azuba and I had a rough few weeks hovering around 2300-2340 with several excruciating losses within striking distance of our goal. Possibly the most upsetting was this precious -17 at the hands of a fairly mediocre rogue/destro that we had just beaten twice; we went into the match at 2349. I had 2.5k damage out [...]]]></description>
			<content:encoded><![CDATA[<p>Azuba and I had a rough few weeks hovering around 2300-2340 with several excruciating losses within striking distance of our goal.  Possibly the most upsetting was <a href="http://www.wowarmory.com/arena-game.xml?b=Reckoning&amp;gid=18179163">this precious -17</a> at the hands of a fairly mediocre rogue/destro that we had just beaten twice; we went into the match at 2349.  I had 2.5k damage out that game, holla for wotlk burst!</p>

<p>Our <a href="http://www.wowarmory.com/arena-team-game-chart.xml?r=Eldre%27Thalas&amp;ts=2&amp;t=The+Fact+of+Life&amp;select=The+Fact+of+Life">match history</a> is a total rollercoaster of 18 minute ret/druid games and queueing into <a href="http://www.worldofwarcraft.com/info/classes/warrior/">hard</a> <a href="http://www.worldofwarcraft.com/info/classes/druid/">counters</a> six games in a row.  Still, we persisted, and these glowing pieces of (virtual) pointy metal represent the fruits of our labor:</p>

<p><img src="http://chron.ws/stuff/fresh-t2-weps.jpeg" alt="They're struggling to think of interesting synonyms for dagger.  A spike, ooh, how fearsome." height="582" width="577" /></p>

<p>That wasn&#8217;t the only milestone we hit last night, either.  Inamorata took some time out of his busy schedule <a href="http://chron.ws/stuff/lol-we-have-four-spells.png">crushing rets in trade chat</a> to carry our <span class="caps">RLS </span>to 2216, currently realm #1.  It&#8217;s also already worth way more points per week than our 2v2 is, whee rating curve rebalancing.</p>

<p><img src="http://chron.ws/stuff/threes-company.jpeg" alt="[Guild][Dowser]: spam" height="56" width="485" /></p>

<p>Massive thanks to Azuba for being an absolutely fantastic teammate and rising above his troubled class and our somewhat questionable comp by basically outplaying the shit out of everybody.  If this was a <a href="http://www.steampowered.com">Steam</a> game there&#8217;d be a series of achievements for <a href="http://www.wowhead.com/?spell=10308">HoJs</a> <a href="http://www.wowhead.com/?spell=8177">grounded</a> and you&#8217;d have all of them! &lt;3</p>

<p><a href="http://chron.ws/stuff/azuba-is-uber.jpeg"><img src="http://chron.ws/stuff/azuba-is-uber.jpeg" alt="You can't really tell, but Earth Shield is on Thodoom in this shot." height="547" width="754" style="width: 600px; height: 435px;" /></a></p>

<p>I don&#8217;t have a 5s at the moment, but <a href="http://www.wowhead.com/?achievement=1174">Arena Master</a> is looking more doable by the day.  Fifty (<a href="http://www.wowhead.com/?quest=4283">oblig</a>) whole nerd points, that&#8217;s hard to pass up.</p>

<p><strong>PS</strong>: No, I&#8217;m not going to stop calling it BoP.</p>]]></content:encoded>
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		<item>
		<title>Doesn&#8217;t Mean Anything About Rogue Survivability</title>
		<link>http://blog.chron.ws/archives/240</link>
		<comments>http://blog.chron.ws/archives/240#comments</comments>
		<pubDate>Fri, 29 May 2009 04:28:12 +0000</pubDate>
		<dc:creator>chronic</dc:creator>
				<category><![CDATA[Rogue]]></category>
		<category><![CDATA[assassination]]></category>
		<category><![CDATA[glyphs]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://blog.chron.ws/?p=240</guid>
		<description><![CDATA[I redid my mutilate/prep glyph graph from a few weeks ago and thought it was worth sharing: Looks like cloak has emerged as the popular option for the contested third glyph slot. It&#8217;s what I&#8217;m using, and it seems pretty strong, especially for surviving double DPS and tanking Death Knights. I do miss 35 energy [...]]]></description>
			<content:encoded><![CDATA[<p>I redid <a href="http://blog.chron.ws/archives/144">my mutilate/prep glyph graph</a> from a few weeks ago and thought it was worth sharing:</p>

<p><img src="http://chart.apis.google.com/chart?chxt=x,y&#038;chs=600x400&#038;chxl=0:|Evis|Rupture|Prep|Vigor|Spree|Sprint|Evasion|Fan|Tricks|Mutilate|Cloak&#038;cht=bvs&#038;chbh=r,0.1,0.1&#038;chtt=Mut/Prep+Glyph+Choice&#038;chco=76A4FB&#038;chd=t:18,1,7,57,1,8,1,1,9,60,26&#038;chds=0,63&#038;chxr=1,0,63" alt="" height="400" width="600" /></p>

<p>Looks like cloak has emerged as the popular option for the contested third glyph slot.  It&#8217;s what I&#8217;m using, and it seems pretty strong, especially for surviving double <span class="caps">DPS </span>and tanking Death Knights.  I do miss 35 energy gouges though!</p>

<p><strong><span class="caps">EDIT</span></strong>:  As usual the graph is based on rogues in top 200 2v2 teams on US-Reckoning.</p>

<p><strong><span class="caps">EDIT2</span></strong>: <a href="http://www.wowarmory.com/character-talents.xml?r=frostmane&amp;n=kiru">Kiru of Frostmane</a> is the guy using the spree glyph in his assassination spec.  Hoping it&#8217;s just armory update lag :\</p>]]></content:encoded>
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		<item>
		<title>These Nerfs are Just Overkill</title>
		<link>http://blog.chron.ws/archives/222</link>
		<comments>http://blog.chron.ws/archives/222#comments</comments>
		<pubDate>Wed, 27 May 2009 05:03:24 +0000</pubDate>
		<dc:creator>chronic</dc:creator>
				<category><![CDATA[Arena]]></category>
		<category><![CDATA[Rogue]]></category>
		<category><![CDATA[3.1.3]]></category>
		<category><![CDATA[assassination]]></category>
		<category><![CDATA[mutilate]]></category>
		<category><![CDATA[overkill]]></category>
		<category><![CDATA[patch-notes]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://blog.chron.ws/?p=222</guid>
		<description><![CDATA[Frankly I&#8217;m surprised Overkill survived this long. In Season 5 when people complained about burst damage &#8211; in particular rogue stunlocks &#8211; overkill was usually the first thing that got mentioned as an obvious knob to tweak. Not only that, but PvE rogues have long lamented it being a pre-requisite for mutilate but almost entirely [...]]]></description>
			<content:encoded><![CDATA[<p>Frankly I&#8217;m surprised Overkill survived this long.  In Season 5 when people complained about burst damage &#8211; in particular rogue stunlocks &#8211; overkill was usually the first thing that got mentioned as an obvious knob to tweak.  Not only that, but PvE rogues have long lamented it being a pre-requisite for mutilate but almost entirely worthless in a raid situation where your restealthing options are limited to a single vanish (that resets your swing timer!)</p>

<p>So here&#8217;s the new version they&#8217;ve come up with:</p>

<blockquote><p> Overkill: Talent redesigned. Now increases energy regeneration by 30% while stealthed, and for 20 seconds after breaking stealth.</p></blockquote>

<p>I think I like this, although it&#8217;s only marginally more energy regen than the combat talent <a href="http://www.wowhead.com/?spell=61329">Vitality</a> and will have significantly less uptime<sup class="footnote"><a href="#fn1">1</a></sup>.  I haven&#8217;t crunched any real numbers on it, but let&#8217;s have a look at how it affects a typical mut/prep opener.  </p>

<p>Assumptions: mut glyph, vigor glyph, no FA (for simplicity), no ruthlessness, full <span class="caps">RS, </span>dirty deeds.</p>

<h3>Old-style Overkill</h3>

<table>
	<tr>
		<th>Time</th>
		<th>Expenditure</th>
		<th>Energy</th>
		<th>Combo Points</th>
	</tr>
	<tr>
		<td>t+0</td>
		<td></td>
		<td>130</td>
		<td></td>
	</tr>
	<tr>
		<td>t+1</td>
		<td>Cheapshot -30, Regen +10</td>
		<td>110</td>
		<td>2</td>
	</tr>
	<tr>
		<td>t+2</td>
		<td>Mutilate -45, Regen +10</td>
		<td>75</td>
		<td>5</td>
	</tr>
	<tr>
		<td>t+3</td>
		<td>Pause, Regen +10</td>
		<td>85</td>
		<td>5</td>
	</tr>
	<tr>
		<td>t+4</td>
		<td>Kidney Shot -15, Regen +10, Relentless +25</td>
		<td>105</td>
		<td></td>
	</tr>
	<tr>
		<td>t+5</td>
		<td>Mutilate -45, Regen +10</td>
		<td>70</td>
		<td>3</td>
	</tr>
	<tr>
		<td>t+6</td>
		<td>Mutilate -45, Regen +10, Overkill Fades</td>
		<td>35</td>
		<td>5</td>
	</tr>
	<tr>
		<td>t+7</td>
		<td>Evis+Lolrockets -35, Regen +10, Relentless +25</td>
		<td>35</td>
		<td></td>
	</tr>
	<tr>
		<td>t+8</td>
		<td>Pause, Regen +10</td>
		<td>45</td>
		<td></td>
	</tr>
	<tr>
		<td>t+9</td>
		<td>Pause, Regen +10</td>
		<td>55</td>
		<td></td>
	</tr>
	<tr>
		<td>t+10</td>
		<td>KS fades, Mutilate -55, Regen +10</td>
		<td>10</td>
		<td>3</td>
	</tr>
	<tr>
		<td>t+11</td>
		<td>Warrior pops retal, you die.</td>
		<td></td>
		<td></td>
	</tr>
</table>

<h3>New-style Overkill</h3>

<table>
	<tr>
		<th>Time</th>
		<th>Expenditure</th>
		<th>Energy</th>
		<th>Combo Points</th>
	</tr>
	<tr>
		<td>t+0</td>
		<td></td>
		<td>130</td>
		<td></td>
	</tr>
	<tr>
		<td>t+1</td>
		<td>Cheapshot -40, Regen +13</td>
		<td>103</td>
		<td>2</td>
	</tr>
	<tr>
		<td>t+2</td>
		<td>Mutilate -55, Regen +13</td>
		<td>61</td>
		<td>5</td>
	</tr>
	<tr>
		<td>t+3</td>
		<td>Pause, Regen +13</td>
		<td>74</td>
		<td>5</td>
	</tr>
	<tr>
		<td>t+4</td>
		<td>Kidney Shot -25, Regen +13, Relentless +25</td>
		<td>87</td>
		<td></td>
	</tr>
	<tr>
		<td>t+5</td>
		<td>Mutilate -55, Regen +13</td>
		<td>45</td>
		<td>3</td>
	</tr>
	<tr>
		<td>t+6</td>
		<td>Pause, Regen + 13</td>
		<td>58</td>
		<td>3</td>
	</tr>
	<tr>
		<td>t+7</td>
		<td>Mutilate -55, Regen +13</td>
		<td>16</td>
		<td>5</td>
	</tr>
	<tr>
		<td>t+8</td>
		<td>Pause, Regen +13</td>
		<td>29</td>
		<td>5</td>
	</tr>
	<tr>
		<td>t+9</td>
		<td>Pause, Regen +13</td>
		<td>42</td>
		<td>5</td>
	</tr>
	<tr>
		<td>t+10</td>
		<td>KS fades, Evis+Lolrockets -35, Regen +13, Relentless +25</td>
		<td>45</td>
		<td></td>
	</tr>
	<tr>
		<td>t+11</td>
		<td>Warrior pops retal, you die.</td>
		<td></td>
		<td></td>
	</tr>
</table>

<p>So basically your damage is spread out more over the 10 second period now than it used to be, and the second set has one less mutilate.  However, the new buff persists significantly longer than the old overkill after leaving stealth, so in terms of sustained damage you&#8217;re trading a potential saving of 60 energy over 6 seconds (if you use an ability every <span class="caps">GCD </span>during overkill, which is not really realistic anyway) versus a potential generation of 60 energy over 20 seconds (+3 energy per second, but does nothing if you&#8217;re capped).  Sounds fair.</p>

<p>It&#8217;s a bit different for openers versus rogues but cs-&gt;rup-&gt;mut-&gt;mut-&gt;ks depends on Relentless Strikes and Seal Fate <span class="caps">RNG </span>to a large extent anyway.  It&#8217;s a definite nerf for swap sap -&gt; cs openers, but I die in cheapshot as much as I kill other rogues in cheapshot so, well, let&#8217;s hear it for symmetrical rebalancing.  And it seems much easier to take advantage of in PvE now.</p>

<p>Even if it was a massive nerf I think I&#8217;d still be looking forward to this patch, though, when you take a gander over some of the other things that are going in:</p>


<ul>
<li>+5 seconds on charge <span class="caps">CD. </span> Maybe I&#8217;ll actually be able to peel a warrior briefly?</li>
<li>DK PvP glove bonus reworked to a runic power energize.  Small mercies.</li>
<li>Frost Presence and Tree Form armor toned down.  Although they added some armor to barkskin, I really don&#8217;t mind that.  Barkskin is for dispel resist, and if they use it for anything else then that&#8217;s just fine with me.</li>
<li>Eye for an Eye damage decreased.  Hells yeah, one step closer to not soloing myself on afk ret paladins.</li>
</ul>



<p>Freedom nerf I&#8217;m still on the fence about.  Six seconds is probably enough, it sounds balanced on paper, but I&#8217;ll have to play with (and against) it to see.</p>

<p>You can see Zarhym&#8217;s post about <a href="http://forums.worldofwarcraft.com/thread.html?topicId=17367879766&amp;sid=1&amp;pageNo=1%231">the patch notes here</a>.</p>

<p class="footnote" id="fn1"><sup>1</sup>  Unless you can end games in 60 seconds reliably, in which case it could possibly have identical uptime!</p>]]></content:encoded>
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		</item>
		<item>
		<title>Like Water or Transparent Glue</title>
		<link>http://blog.chron.ws/archives/213</link>
		<comments>http://blog.chron.ws/archives/213#comments</comments>
		<pubDate>Thu, 14 May 2009 23:58:03 +0000</pubDate>
		<dc:creator>chronic</dc:creator>
				<category><![CDATA[Arena]]></category>
		<category><![CDATA[Rogue]]></category>
		<category><![CDATA[engineering]]></category>

		<guid isPermaLink="false">http://blog.chron.ws/?p=213</guid>
		<description><![CDATA[According to a blue post from Bornakk today, they have basically hotfixed stealth detection items out of the game. They&#8217;re barring the TBC goggles from arenas, taking the detection off all the engineering goggles, and reducing the magnitude of the detection on all the others. I haven&#8217;t seen any numbers but I doubt any of [...]]]></description>
			<content:encoded><![CDATA[<p>According to a <a href="http://blue.mmo-champion.com/15/17163476972-changes-to-items-with-stealth-detection.html">blue post from Bornakk</a> today, they have basically hotfixed stealth detection items out of the game.  They&#8217;re barring the <span class="caps">TBC </span>goggles from arenas, taking the detection off all the engineering goggles, and reducing the magnitude of the detection on all the others.  I haven&#8217;t seen any numbers but I doubt any of them will be worth using in arenas any more.</p>

<p>It&#8217;s a good change.  I never felt like wearing the goggles gave me an advantage &#8211; everyone has them, so I had to wear them just to be competitive.  And especially now that the furious gear is out, giving away 32 ilvls of stats is a hard sell when a lot of opposing teams don&#8217;t include rogues.</p>

<p>I did like the model though! :[</p>]]></content:encoded>
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