Interesting arena graph du jour; popular arena compositions on Reckoning! The first week of the season is over now but given that everyone started from zero this time around there’s probably a large number of people who still haven’t finished levelling their teams yet. It’s too early to really tell what’s going to dominate the season, and Blizzard have shown that they’re willing to tune as necessary. Nevertheless, some clear trends have already emerged:

Druid/Warrior making a comeback, believe it! Maybe all the AJ “season 3 was arena’s golden age” cyclone apologists will get what they’re after.
chronic Data Mining, World of Warcraft Arena, gchart, graphs, pvp, reckoning
So the official Armory now shows both specs for characters who have shelled out the cash for dual talent specialization, along with the accompanying glyphs for each spec. That’s great, and the format they’ve chosen is pretty much exactly what I hoped they would do.
However, it poses an interesting problem from a data mining point of view – how can you ascertain the intent of a spec now, since a player can only have one set of gear equipped at a time? In the past I’ve tried to make educated guesses about whether players are specced for PvP by looking at whether they have certain trinkets equipped, or are over a certain resilience threshold.
You can still do that to some extent since one of the specs will be marked as active, but it’s much less solid, and of course doesn’t allow for the possibility that both of a player’s specs are intended for PvP; different arena brackets, perhaps.
You could possibly check for the existence of certain talents – Master of Deception for rogues might be a good candidate, but not every class has talents which are so clear-cut. It’s a brittle implementation, and very class-specific.
chronic Data Mining
3.1 has brought some new changes to the armory, notably the inclusion of both specs on the talents page, as well as the associated glyphs. I’ve been curious about glyph choices for a while, so my obligatory Friday graphing extravaganza is going to focus on PvP glyphing.
The fact there’s no arena season going at the moment means there’s no real pressure to re-glyph immediately, and it’s entirely possible people are concentrating on PvE while Ulduar is shiny and new. Nevertheless, here’s a graph of glyphs for mut/prep rogues (the only requirement for this is that they have a point in mutilate overkill and a point in prep) in top 300 Reckoning 2v2 teams.
There are currently 40 such rogues, out of 65 rogues total in the top 300 teams.

I’m currently running Mutilate, Vigor, and Gouge. I’ll have to see how much time I spend peeling death knights off my healer to decide whether the Gouge glyph is worth keeping; I can see a stronger case for Prep now that Death Knights and Paladins both do more of their damage with their melee weapons, and now that warriors are getting a few (much-needed) buffs.
chronic Arena, Data Mining, Rogue armory, glyphs, Rogue
I got bored of pies, so here’s a bar chart to brighten up your Friday. It’s the professions of people on the top 200 Reckoning 2v2 teams. It only includes the two members from each team with the highest PR, so it’s probably missing a few people.
There’s 710 total if you add them up. You’d expect there to be 800 (200 teams * 2 members * 2 profs each) so I guess there’s a few people who don’t have two professions yet. Slackers!

I’m not sure how many of those people would have chosen their professions solely for PvP reasons; my guess is not that many. The figures do put something of a dent in my “every team over 2200 is running double GLG” theory :>
Also: according to the latest mmo-champion notes, PTR 9757 includes a fairly substantial GLG nerf.
chronic Arena, Data Mining
As a follow-up to my last post, here are some statistics for my other 2v2 – a DK/Paladin team with Saucyminx.
Total games played: 483 (286 wins, 197 losses, ratio: 0.592)
Death Knight/Rogue => 6 0 6 1.000 282.33
Death Knight/Warrior => 4 0 4 1.000 202.00
Mage/Warlock => 3 0 3 1.000 132.67
Druid/Warrior => 3 0 3 1.000 217.00
Hunter/Warrior => 2 0 2 1.000 265.00
Priest/Warrior => 2 0 2 1.000 169.50
Druid/Warlock => 1 0 1 1.000 637.00
Warrior/Warrior => 1 0 1 1.000 183.00
Mage/Warrior => 1 0 1 1.000 252.00
Death Knight/Druid => 17 1 18 0.944 181.06
Druid/Mage => 11 1 12 0.917 227.67
Death Knight/Mage => 5 1 6 0.833 198.50
Mage/Mage => 4 1 5 0.800 282.00
Paladin/Warrior => 19 6 25 0.760 434.92
Priest/Warlock => 6 2 8 0.750 329.00
Paladin/Shaman => 3 1 4 0.750 361.25
Death Knight/Hunter => 3 1 4 0.750 132.00
Paladin/Rogue => 11 4 15 0.733 303.13
Druid/Paladin => 11 4 15 0.733 277.73
Mage/Priest => 5 2 7 0.714 510.14
Druid/Shaman => 7 3 10 0.700 394.30
Hunter/Paladin => 6 3 9 0.667 215.33
Hunter/Shaman => 4 2 6 0.667 350.83
Hunter/Priest => 4 2 6 0.667 244.67
Druid/Hunter => 8 5 13 0.615 194.69
Death Knight/Shaman => 3 2 5 0.600 261.60
Druid/Rogue => 13 9 22 0.591 203.55
Mage/Rogue => 25 19 44 0.568 174.80
Priest/Rogue => 21 18 39 0.538 278.62
Death Knight/Paladin => 39 39 78 0.500 235.38
Mage/Paladin => 8 10 18 0.444 189.83
Paladin/Warlock => 8 10 18 0.444 346.11
Paladin/Paladin => 3 4 7 0.429 260.71
Death Knight/Priest => 6 9 15 0.400 266.80
Shaman/Warrior => 3 5 8 0.375 239.25
Paladin/Priest => 3 5 8 0.375 270.88
Shaman/Warlock => 2 5 7 0.286 294.29
Rogue/Shaman => 5 14 19 0.263 282.42
Hunter/Mage => 0 3 3 0.000 221.00
Rogue/Warlock => 0 2 2 0.000 309.50
Druid/Priest => 0 2 2 0.000 211.00
Druid/Druid => 0 1 1 0.000 228.00
Death Knight/Death Knight => 0 1 1 0.000 136.00
Here’s the individual class breakdown:
Warrior => 35 11 46 0.761 338.04
Druid => 71 26 97 0.732 237.60
Hunter => 27 16 43 0.628 227.05
Mage => 62 37 99 0.626 215.40
Death Knight => 83 54 137 0.606 228.36
Paladin => 111 86 197 0.563 279.03
Rogue => 81 66 147 0.551 239.87
Priest => 47 40 87 0.540 292.72
Warlock => 20 19 39 0.513 322.46
Shaman => 27 32 59 0.458 307.47
And finally, by arena:
Blade's Edge Arena => 79 45 124 0.637 245.93
Dalaran Sewers => 52 33 85 0.612 260.46
Nagrand Arena => 50 33 83 0.602 310.23
Ruins of Lordaeron => 67 49 116 0.578 254.07
The Ring of Valor => 38 37 75 0.507 236.37
It’s interesting to constrast this with rogue/shaman – this team is much stronger on BEM (Orgrimmar still sucks!) and much much stronger against Warrior teams in general. Shaman teams seem to be the hardest for us, though my rogue/shaman has around a 0.5 ratio versus dk/paladin so I think that’s definitely something we can work on. Our record versus mirrors of exactly 0.500 is pretty amusing.
And warlocks are horrible >:(
chronic Arena, Data Mining, Paladin