Archive

Archive for the ‘Data Mining’ Category

Popular 2s Comps, Early Season 6

April 29th, 2009
Comments Off

Interesting arena graph du jour; popular arena compositions on Reckoning! The first week of the season is over now but given that everyone started from zero this time around there’s probably a large number of people who still haven’t finished levelling their teams yet. It’s too early to really tell what’s going to dominate the season, and Blizzard have shown that they’re willing to tune as necessary. Nevertheless, some clear trends have already emerged:

Druid/Warrior making a comeback, believe it! Maybe all the AJ “season 3 was arena’s golden age” cyclone apologists will get what they’re after.

chronic Data Mining, World of Warcraft , , , ,

Determining purpose for dual specializations

April 27th, 2009
Comments Off

So the official Armory now shows both specs for characters who have shelled out the cash for dual talent specialization, along with the accompanying glyphs for each spec. That’s great, and the format they’ve chosen is pretty much exactly what I hoped they would do.

However, it poses an interesting problem from a data mining point of view – how can you ascertain the intent of a spec now, since a player can only have one set of gear equipped at a time? In the past I’ve tried to make educated guesses about whether players are specced for PvP by looking at whether they have certain trinkets equipped, or are over a certain resilience threshold.

You can still do that to some extent since one of the specs will be marked as active, but it’s much less solid, and of course doesn’t allow for the possibility that both of a player’s specs are intended for PvP; different arena brackets, perhaps.

You could possibly check for the existence of certain talents – Master of Deception for rogues might be a good candidate, but not every class has talents which are so clear-cut. It’s a brittle implementation, and very class-specific.

chronic Data Mining

Glyphs on the Armory!

April 17th, 2009
Comments Off

3.1 has brought some new changes to the armory, notably the inclusion of both specs on the talents page, as well as the associated glyphs. I’ve been curious about glyph choices for a while, so my obligatory Friday graphing extravaganza is going to focus on PvP glyphing.

The fact there’s no arena season going at the moment means there’s no real pressure to re-glyph immediately, and it’s entirely possible people are concentrating on PvE while Ulduar is shiny and new. Nevertheless, here’s a graph of glyphs for mut/prep rogues (the only requirement for this is that they have a point in mutilate overkill1 and a point in prep) in top 300 Reckoning 2v2 teams.

There are currently 40 such rogues, out of 65 rogues total in the top 300 teams.

I’m currently running Mutilate, Vigor, and Gouge. I’ll have to see how much time I spend peeling death knights off my healer to decide whether the Gouge glyph is worth keeping; I can see a stronger case for Prep now that Death Knights and Paladins both do more of their damage with their melee weapons, and now that warriors are getting a few (much-needed) buffs.

1 I’m doing the analysis with overkill instead of mutilate since there’s a display bug that sometimes makes your point in mutilate disappear. I doubt there’s many rogues with overkill and prep but not mutilate. Stranger things have happened though!

chronic Arena, Data Mining, Rogue , ,

Reckoning Professions

April 3rd, 2009

I got bored of pies, so here’s a bar chart to brighten up your Friday. It’s the professions of people on the top 200 Reckoning 2v2 teams. It only includes the two members from each team with the highest PR, so it’s probably missing a few people.

There’s 710 total if you add them up. You’d expect there to be 800 (200 teams * 2 members * 2 profs each) so I guess there’s a few people who don’t have two professions yet. Slackers!

I’m not sure how many of those people would have chosen their professions solely for PvP reasons; my guess is not that many. The figures do put something of a dent in my “every team over 2200 is running double GLG” theory :>

Also: according to the latest mmo-champion notes, PTR 9757 includes a fairly substantial GLG nerf.

chronic Arena, Data Mining

March 17th, 2009

As a follow-up to my last post, here are some statistics for my other 2v2 – a DK/Paladin team with Saucyminx.

Total games played: 483 (286 wins, 197 losses, ratio: 0.592)

            Death Knight/Rogue =>   6   0   6  1.000  282.33
          Death Knight/Warrior =>   4   0   4  1.000  202.00
                  Mage/Warlock =>   3   0   3  1.000  132.67
                 Druid/Warrior =>   3   0   3  1.000  217.00
                Hunter/Warrior =>   2   0   2  1.000  265.00
                Priest/Warrior =>   2   0   2  1.000  169.50
                 Druid/Warlock =>   1   0   1  1.000  637.00
               Warrior/Warrior =>   1   0   1  1.000  183.00
                  Mage/Warrior =>   1   0   1  1.000  252.00
            Death Knight/Druid =>  17   1  18  0.944  181.06
                    Druid/Mage =>  11   1  12  0.917  227.67
             Death Knight/Mage =>   5   1   6  0.833  198.50
                     Mage/Mage =>   4   1   5  0.800  282.00
               Paladin/Warrior =>  19   6  25  0.760  434.92
                Priest/Warlock =>   6   2   8  0.750  329.00
                Paladin/Shaman =>   3   1   4  0.750  361.25
           Death Knight/Hunter =>   3   1   4  0.750  132.00
                 Paladin/Rogue =>  11   4  15  0.733  303.13
                 Druid/Paladin =>  11   4  15  0.733  277.73
                   Mage/Priest =>   5   2   7  0.714  510.14
                  Druid/Shaman =>   7   3  10  0.700  394.30
                Hunter/Paladin =>   6   3   9  0.667  215.33
                 Hunter/Shaman =>   4   2   6  0.667  350.83
                 Hunter/Priest =>   4   2   6  0.667  244.67
                  Druid/Hunter =>   8   5  13  0.615  194.69
           Death Knight/Shaman =>   3   2   5  0.600  261.60
                   Druid/Rogue =>  13   9  22  0.591  203.55
                    Mage/Rogue =>  25  19  44  0.568  174.80
                  Priest/Rogue =>  21  18  39  0.538  278.62
          Death Knight/Paladin =>  39  39  78  0.500  235.38
                  Mage/Paladin =>   8  10  18  0.444  189.83
               Paladin/Warlock =>   8  10  18  0.444  346.11
               Paladin/Paladin =>   3   4   7  0.429  260.71
           Death Knight/Priest =>   6   9  15  0.400  266.80
                Shaman/Warrior =>   3   5   8  0.375  239.25
                Paladin/Priest =>   3   5   8  0.375  270.88
                Shaman/Warlock =>   2   5   7  0.286  294.29
                  Rogue/Shaman =>   5  14  19  0.263  282.42
                   Hunter/Mage =>   0   3   3  0.000  221.00
                 Rogue/Warlock =>   0   2   2  0.000  309.50
                  Druid/Priest =>   0   2   2  0.000  211.00
                   Druid/Druid =>   0   1   1  0.000  228.00
     Death Knight/Death Knight =>   0   1   1  0.000  136.00

Here’s the individual class breakdown:

                       Warrior =>  35  11  46  0.761  338.04
                         Druid =>  71  26  97  0.732  237.60
                        Hunter =>  27  16  43  0.628  227.05
                          Mage =>  62  37  99  0.626  215.40
                  Death Knight =>  83  54 137  0.606  228.36
                       Paladin => 111  86 197  0.563  279.03
                         Rogue =>  81  66 147  0.551  239.87
                        Priest =>  47  40  87  0.540  292.72
                       Warlock =>  20  19  39  0.513  322.46
                        Shaman =>  27  32  59  0.458  307.47

And finally, by arena:

            Blade's Edge Arena =>  79  45 124  0.637  245.93
                Dalaran Sewers =>  52  33  85  0.612  260.46
                 Nagrand Arena =>  50  33  83  0.602  310.23
            Ruins of Lordaeron =>  67  49 116  0.578  254.07
             The Ring of Valor =>  38  37  75  0.507  236.37

It’s interesting to constrast this with rogue/shaman – this team is much stronger on BEM (Orgrimmar still sucks!) and much much stronger against Warrior teams in general. Shaman teams seem to be the hardest for us, though my rogue/shaman has around a 0.5 ratio versus dk/paladin so I think that’s definitely something we can work on. Our record versus mirrors of exactly 0.500 is pretty amusing.

And warlocks are horrible >:(

chronic Arena, Data Mining, Paladin