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	<title>~chron &#187; Data Mining</title>
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	<description>naked people have little or no influence on society</description>
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		<title>&lt;Trained Warlock&gt;</title>
		<link>http://blog.chron.ws/archives/289</link>
		<comments>http://blog.chron.ws/archives/289#comments</comments>
		<pubDate>Thu, 11 Jun 2009 05:51:32 +0000</pubDate>
		<dc:creator>chronic</dc:creator>
				<category><![CDATA[Arena]]></category>
		<category><![CDATA[Data Mining]]></category>
		<category><![CDATA[gchart]]></category>
		<category><![CDATA[graphs]]></category>
		<category><![CDATA[rls]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://blog.chron.ws/?p=289</guid>
		<description><![CDATA[After the &#8216;death pie&#8217; the other day I mentioned I wanted to do a graph showing damage taken in 3v3 arena. I settled on what you see below, a line graph with a seperate line for each character showing the total amount of damage taken in a single arena match along the X axis with [...]]]></description>
			<content:encoded><![CDATA[<p>After the &#8216;death pie&#8217; the other day I mentioned I wanted to do a graph showing damage taken in 3v3 arena.  I settled on what you see below, a line graph with a seperate line for each character showing the total amount of damage taken in a single arena match along the X axis with the number of times that total occured (ie number of matches) along the Y axis.  I know it&#8217;s not a perfect graph because the data we have access to is kind of limited (mostly because people keep fighting after a match is effectively over), but it&#8217;s still fairly interesting.</p>

<p><img src="http://chart.apis.google.com/chart?chd=t:3,2,18,14,12,12,8,7,9,6,3,0,0,1,0,0,1,2,0,2,0,0,0,0,0|14,15,31,19,12,5,1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0|10,9,16,15,13,9,9,0,4,1,4,2,0,4,1,0,1,0,0,0,0,1,1,0,0&#038;chf=bg,s,00000000|c,s,555555&#038;chxt=y,y,x,x&#038;chds=0,35&#038;chdl=Fresh|Azuba|Inamorata&#038;chs=600x400&#038;chxl=1:|frequency|3:|total%20damage%20taken,%20in%20tens%20of%20thousands&#038;chls=2|2|2&#038;cht=lc&#038;chtt=%27azuba+is+uber%27+damage+taken+by+character,+losses+only&#038;chg=20.0,14.2857142857143&#038;chco=FFF569,2459FF,9482CA&#038;chxp=1,50|3,50&#038;chxr=0,0,35|2,0,25" alt="" height="400" width="600" /></p>

<p>Notice the huge spike of games which ended after 20k damage (roughly a single health bar for each of us) where presumably some serious CC chain happened right off the bat or (more likely) the rogue got opened on out of <span class="caps">LOS </span>and died in two globals.  Quite a lot of the games Azuba dies in are games like this, most often from hard-to-peel cleave teams like rogue/dk/healer that blow cooldowns to get a kill at the start.</p>

<p>Protip: don&#8217;t ask Ina about <a href="http://www.wowarmory.com/arena-game.xml?gid=17268622&amp;b=Reckoning">that one game where he took 220000 damage</a> or you&#8217;re liable to be death coiled.  Yes, it was double melee.</p>

<p>Here&#8217;s the same thing for wins instead of losses:</p>

<p><img src="http://chart.apis.google.com/chart?chd=t:22,22,26,20,22,16,10,11,5,6,8,2,1,2,0,0,0,1,0,0,1,0,0,0,0|107,28,16,8,4,4,4,2,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0|96,25,12,9,8,8,2,3,2,5,0,1,0,1,2,0,0,0,0,0,1,0,0,0,0&#038;chf=bg,s,00000000|c,s,555555&#038;chxt=y,y,x,x&#038;chds=0,110&#038;chdl=Fresh|Azuba|Inamorata&#038;chs=600x400&#038;chxl=1:|frequency|3:|total%20damage%20taken,%20in%20tens%20of%20thousands&#038;chls=2|2|2&#038;cht=lc&#038;chtt=%27azuba+is+uber%27+damage+taken+by+character,+wins+only&#038;chg=20.0,4.54545454545455&#038;chco=FFF569,2459FF,9482CA&#038;chxp=1,50|3,50&#038;chxr=0,0,110|2,0,25" alt="" height="400" width="600" /></p>

<p>Note that we win a huge amount of games in which our warlock is left alone.  I don&#8217;t think that will surprise anybody!  Note also that there are games where our warlock gets ridiculously trained and we still win, like <a href="http://www.wowarmory.com/arena-game.xml?gid=17268583&amp;b=Reckoning">this</a> &#8211; Same cleave as before, check the ret&#8217;s damage! Apparently we can also win games where I get crapped on all match, like <a href="http://www.wowarmory.com/arena-game.xml?gid=17563396&amp;b=Reckoning">this double caster priest on RoV</a>.</p>

<p>You can&#8217;t see it from the graph, but there&#8217;s also wins where <strong>nobody</strong> takes any damage, usually when <a href="http://www.wowarmory.com/arena-team-game-chart.xml?r=Eldre%27Thalas&amp;ts=3&amp;t=azuba+is+uber&amp;select=azuba+is+uber&amp;_opp=DONT%20STUN%20ME%20BRAH">some 2k cleave champion</a> warrior charges behind a Nagrand pillar, trinkets KS and dies in a dismantle duration to tricks conflag lava burst.</p>]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Versatility Is Overrated</title>
		<link>http://blog.chron.ws/archives/282</link>
		<comments>http://blog.chron.ws/archives/282#comments</comments>
		<pubDate>Tue, 09 Jun 2009 06:02:18 +0000</pubDate>
		<dc:creator>chronic</dc:creator>
				<category><![CDATA[Data Mining]]></category>
		<category><![CDATA[Rogue]]></category>
		<category><![CDATA[gchart]]></category>
		<category><![CDATA[graphs]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://blog.chron.ws/?p=282</guid>
		<description><![CDATA[I wanted to see if there was a correlation between number of talent tree respecs and arena success, so here&#8217;s a scatter plot for high-rated 3v3 rogues on Reckoning: Thinking about it, though, the number of respecs doesn&#8217;t tell you enough by itself. It&#8217;s a function of how rich you are, how much you raid, [...]]]></description>
			<content:encoded><![CDATA[<p>I wanted to see if there was a correlation between number of talent tree respecs and arena success, so here&#8217;s a scatter plot for high-rated 3v3 rogues on Reckoning:</p>

<p><img src="http://chart.apis.google.com/chart?chf=bg,s,00000000%7Cc,s,eeeeee&#038;chxt=x,x,y,y&#038;chs=600x400&#038;chxl=1:%7CTalent%20Tree%20Respecs%7C3:%7C3v3%20Rating&#038;cht=s&#038;chd=t:83,89,117,40,13,42,44,65,61,60,153,119,67,94,182,121,33,53,32,193,48,89,54,19,60,169,81,114,48,82,11,54,40,91,34,37,30,13,50,71,85,113,77,91,12,5,69,41,158,115,63,25,36,135,22,15,25,19,20,183,96,74,92,33,49,22,4,35,51,31,25,61,12,92,149,28,22,98,50%7C2717,2606,2603,2533,2514,2505,2505,2505,2464,2443,2423,2420,2411,2411,2409,2404,2403,2400,2390,2380,2376,2375,2366,2363,2355,2353,2352,2351,2350,2337,2330,2326,2323,2313,2293,2292,2292,2292,2284,2283,2281,2278,2271,2267,2265,2261,2235,2235,2232,2231,2228,2318,2221,2204,2203,2202,2191,2175,2175,2161,2160,2153,2148,2148,2141,2139,2136,2133,2130,2128,2123,2123,2123,2115,2113,2113,2109,2108,2107&#038;chtt=Reckoning+Rogues+on+Top+200+3v3+teams;+Respecs+vs.+3s+Rating&#038;chds=0,200,2000,2800&#038;chxp=1,50%7C3,50&#038;chxr=0,0,200%7C2,2000,2800" alt="" height="400" width="600" /></p>

<p>Thinking about it, though, the number of respecs doesn&#8217;t tell you enough by itself.  It&#8217;s a function of how rich you are, how much you raid, how long you&#8217;ve been playing, and whether or not you have dual spec, as well as how much you like experimenting (which I guess is what I really wanted to measure).  Still, it&#8217;s more interesting than the &#8220;emblems of conquest looted vs 3v3 rating&#8221; graph I did along with it.</p>

<p>My rogue is at 71 respecs currently.</p>]]></content:encoded>
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		</item>
		<item>
		<title>Full Clone, Half Clone, No Outs For This Roots, AFK Getting a Sandwich</title>
		<link>http://blog.chron.ws/archives/250</link>
		<comments>http://blog.chron.ws/archives/250#comments</comments>
		<pubDate>Tue, 02 Jun 2009 07:06:24 +0000</pubDate>
		<dc:creator>chronic</dc:creator>
				<category><![CDATA[Arena]]></category>
		<category><![CDATA[Data Mining]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[armory.rb]]></category>
		<category><![CDATA[comps]]></category>

		<guid isPermaLink="false">http://blog.chron.ws/?p=250</guid>
		<description><![CDATA[Since the armory data for my arena teams seemed to be relatively up-to-date today I decided to take a look at win ratios versus different compositions, in tabular form as I&#8217;ve done in the past. There&#8217;s not really any huge surprises, though I will say it never ceases to amaze me how incredibly rare hunters [...]]]></description>
			<content:encoded><![CDATA[<p>Since the armory data for my arena teams seemed to be relatively up-to-date today I decided to take a look at win ratios versus different compositions, in tabular form as I&#8217;ve done in the past.  There&#8217;s not really any huge surprises, though I will say it never ceases to amaze me how incredibly rare hunters are in any bracket these days.  Not that I&#8217;m complaining, mind you!</p>


<ul>
<li><a href="http://chron.ws/arena-history/two-bads-make-a-good.html">Two Bads Make a Good</a>, Holy/Prot Paladin + Unholy DK</li>
<li><a href="http://chron.ws/arena-history/the-fact-of-life.html">The Fact of Life</a>, Resto Shaman + Mut/Prep Rogue</li>
<li><a href="http://chron.ws/arena-history/azuba-is-uber.html">Azuba is Uber</a>, Resto Shaman + Mut/Prep Rogue + Destruction Warlock</li>
</ul>



<p>Note the subtle omission of my paladin&#8217;s 3s, keep grindin&#8217; that gear Milkduds.  Anyway.</p>

<p>Some general comments:  </p>


<ul>
<li>RoL is officially my worst map, though I&#8217;m certainly still not fond of RoV, especially with aggressive priests<sup class="footnote"><a href="#fn1">1</a></sup>. </li>
<li>My rogue does ~80% of the damage of a death knight these days, and isn&#8217;t too far off with rets and warriors either.</li>
<li>Fact&#8217;s mage ratio is low because mages only ever play in double dps and double dps is horrible.  Mostly because of glaring rogue and shaman survivability issues ;)</li>
<li>The counter for shaman is apparently better shaman.  Hi2u grounding fakecast metagame?</li>
<li>Druids are the most annoying healer for all three teams, RoV mana burn notwithstanding.</li>
<li>Warriors are the most difficult melee to peel in 3s.</li>
<li>Our <span class="caps">RLS </span>is 80% win versus <span class="caps">RMP. </span> Some of those were probably at low ratings, I guess.</li>
<li>16k Chaos Bolts through Pain Suppression are balanced.</li>
</ul>



<p>It&#8217;s harder to get a good sample size for 3s because of the enormous variety of compositions.  And by variety, I mean &#8220;which healer would you like with your two melee?&#8221;  Still, you can see some interesting trends.</p>

<p>If you&#8217;re an <span class="caps">E&#8217;T </span>armory stalker like me you might also enjoy reports for <a href="http://chron.ws/arena-history/wtb-synergy-pst.html">Stanso&#8217;s Rogue/Priest</a>, <a href="http://chron.ws/arena-history/super-pikas-in-training.html">Endarl&#8217;s Rogue/Priest</a> (oh look, 70% win ratio on RoV), and <a href="http://chron.ws/arena-history/puss-n-wuss.html">Balandil&#8217;s Rogue/DK</a> (not even kidding).</p>

<p class="footnote" id="fn1"><sup>1</sup>  Which is exactly all of them these days, thanks for nothing Hydra 5.</p>]]></content:encoded>
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		</item>
		<item>
		<title>Reckoning Representation Redux</title>
		<link>http://blog.chron.ws/archives/207</link>
		<comments>http://blog.chron.ws/archives/207#comments</comments>
		<pubDate>Wed, 13 May 2009 02:22:07 +0000</pubDate>
		<dc:creator>chronic</dc:creator>
				<category><![CDATA[Arena]]></category>
		<category><![CDATA[Data Mining]]></category>
		<category><![CDATA[gchart]]></category>
		<category><![CDATA[graphs]]></category>
		<category><![CDATA[reckoning]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://blog.chron.ws/?p=207</guid>
		<description><![CDATA[Since for some reason I find class balance and arena representation fascinating at the moment (possibly just because of how much I&#8217;ve nerdraged about warrior/druid this week) here&#8217;s some updated graphs for Reckoning 2v2: And Reckoning 3v3: Note that the 3v3 graph is only the top 100 teams, since the total population is so much [...]]]></description>
			<content:encoded><![CDATA[<p>Since for some reason I find class balance and arena representation fascinating at the moment (possibly just because of how much I&#8217;ve nerdraged about warrior/druid this week) here&#8217;s some updated graphs for Reckoning 2v2:</p>

<p><img src="http://chart.apis.google.com/chart?chd=t:37,22,20,17,13,9,9,8,7,6,5,4,3,3,3,3,3,3,3,2,2,2,1,1,1,1,1,1,1,1,1&#038;chxt=y&#038;chds=0,37&#038;chs=600x500&#038;chxl=0:%7CDeath%20Knight/Shaman%7CPriest/Warlock%7CDeath%20Knight/Rogue%7CDeath%20Knight/Death%20Knight%7CShaman/Warlock%7CPriest/Shaman%7CMage/Priest%7CPaladin/Warlock%7CRogue/Shaman%7CDruid/Shaman%7CDruid/Hunter%7CMage/Paladin%7CDruid/Warlock%7CDruid/Rogue%7CDruid/Priest%7CRogue/Rogue%7CPriest/Warrior%7CRogue/Warlock%7CShaman/Warrior%7CHunter/Priest%7CPaladin/Rogue%7CDeath%20Knight/Priest%7CDruid/Paladin%7CPaladin/Warrior%7CDeath%20Knight/Druid%7CPaladin/Shaman%7CMage/Rogue%7CPaladin/Priest%7CDeath%20Knight/Paladin%7CDruid/Warrior%7CPriest/Rogue&#038;cht=bhs&#038;chtt=Reckoning+2s+Top+200+Comp+Breakdown&#038;chco=8fbc8f&#038;chbh=r,0.1,0.1&#038;chm=N,000000,0,-1,10,1" alt="" height="500" width="600" /></p>

<p>And Reckoning 3v3:</p>

<p><img src="http://chart.apis.google.com/chart?chd=t:11,7,5,5,5,5,5,3,3,3,3,3,3,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1&#038;chxt=y&#038;chds=0,11&#038;chs=600x500&#038;chxl=0:%7CDeath%20Knight/Druid/Warrior%7CMage/Paladin/Priest%7CDeath%20Knight/Druid/Warlock%7CDeath%20Knight/Paladin/Rogue%7CDruid/Hunter/Paladin%7CDeath%20Knight/Druid/Shaman%7CDruid/Hunter/Warrior%7CDeath%20Knight/Paladin/Shaman%7CPaladin/Paladin/Priest%7CDeath%20Knight/Shaman/Warrior%7CDruid/Paladin/Paladin%7CPaladin/Priest/Warlock%7CPaladin/Warlock/Warrior%7CPriest/Warlock/Warrior%7CDeath%20Knight/Shaman/Warlock%7CPriest/Rogue/Rogue%7CDruid/Priest/Rogue%7CDeath%20Knight/Priest/Warrior%7CDruid/Hunter/Priest%7CDruid/Rogue/Warlock%7CPaladin/Shaman/Warlock%7CDruid/Paladin/Rogue%7CPaladin/Priest/Rogue%7CMage/Rogue/Shaman%7CDruid/Paladin/Priest%7CPaladin/Priest/Shaman%7CDruid/Paladin/Shaman%7CDruid/Priest/Warrior%7CRogue/Shaman/Warlock%7CHunter/Paladin/Shaman%7CPaladin/Priest/Warrior%7CDeath%20Knight/Druid/Paladin%7CDruid/Mage/Rogue%7CDeath%20Knight/Priest/Rogue%7CPaladin/Shaman/Warrior%7CDruid/Paladin/Warrior%7CDruid/Warlock/Warrior%7CDeath%20Knight/Paladin/Warrior%7CDeath%20Knight/Paladin/Priest%7CMage/Priest/Rogue&#038;cht=bhs&#038;chtt=Reckoning+3s+Top+100+Comp+Breakdown&#038;chco=8fbc8f&#038;chbh=r,0.1,0.1&#038;chm=N,000000,0,-1,10,1" alt="" height="500" width="600" /></p>

<p>Note that the 3v3 graph is only the top 100 teams, since the total population is so much lower.  Since last time somebody asked me about what ratings these graphs represented, note that the 200th 2s team is 2178 and the 100th 3s team is 1952.</p>]]></content:encoded>
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		</item>
		<item>
		<title>Turn Evil into Whine</title>
		<link>http://blog.chron.ws/archives/174</link>
		<comments>http://blog.chron.ws/archives/174#comments</comments>
		<pubDate>Fri, 01 May 2009 01:58:16 +0000</pubDate>
		<dc:creator>chronic</dc:creator>
				<category><![CDATA[Data Mining]]></category>
		<category><![CDATA[Paladin]]></category>
		<category><![CDATA[3.1.2]]></category>
		<category><![CDATA[Arena]]></category>
		<category><![CDATA[gchart]]></category>
		<category><![CDATA[glyphs]]></category>
		<category><![CDATA[graphs]]></category>
		<category><![CDATA[pvp]]></category>

		<guid isPermaLink="false">http://blog.chron.ws/?p=174</guid>
		<description><![CDATA[Dresorull has posted patch notes for the upcoming changes in 3.1.2, there&#8217;s some minor rebalancing of priests and destruction warlocks. Penance cooldown is going back up, maim is an actual stun (maybe?) and innervate is getting a pretty decent PvP buff. Most importantly from a rogue POV, they&#8217;re removing spammable blood boil! I mentioned in [...]]]></description>
			<content:encoded><![CDATA[<p>Dresorull has <a href="http://blue.mmo-champion.com/13/16473976334-312-ptr-patch-notes.html">posted patch notes</a> for the upcoming changes in 3.1.2, there&#8217;s some minor rebalancing of priests and destruction warlocks.</p>

<p>Penance cooldown is going back up, maim is an actual stun (maybe?) and innervate is getting a pretty decent PvP buff.  Most importantly from a rogue <span class="caps">POV, </span>they&#8217;re removing spammable blood boil!</p>

<p>I mentioned in my last post about paladin glyphs that using <a href="http://www.wowhead.com/?item=41102">Glyph of Turn Evil</a> was basically a metagame choice.  Since then, I&#8217;ve seen maybe two death knights in arena, and not many more warlocks, so I think it&#8217;s time to retire it in favor of something more exciting.</p>

<p>So, as usual, it may be educational to see what everyone else is doing&#8230;</p>

<p><img src="http://chart.apis.google.com/chart?chbh=r,0.1,0.1&#038;chxt=x,y&#038;chd=t:6,3,20,3,14,11,4,8,6&#038;chs=600x400&#038;chxl=0:|Salv|Cleanse|HS|HoJ|TE|FoL|HL|SoL|SoW&#038;cht=bvs&#038;chds=0,26&#038;chtt=Holy+Paladin+Glyph+Choice&#038;chco=76A4FB&#038;chxr=1,0,26" alt="" height="400" width="600" /></p>

<p>(Reckoning 2v2, top 200 teams)</p>

<p>Today I&#8217;m defining &#8220;holy paladins&#8221; as <em>paladins who have <a href="http://www.wowhead.com/?spell=48825">holy shock</a> and at least one point in <a href="http://www.wowhead.com/?spell=25836">unyielding faith</a></em> which should hopefully narrow it down to PvP healing specs only.  I&#8217;m not going to worry about deep prot healing specs, at least&#8230; not yet.</p>

<p>Here&#8217;s the same chart run against the infamous Bloodlust battlegroup:</p>

<p><img src="http://chart.apis.google.com/chart?chbh=r,0.1,0.1&#038;chxt=x,y&#038;chd=t:9,1,19,2,16,9,7,9&#038;chs=600x400&#038;chxl=0:|Salv|Exorcism|HS|HoJ|TE|FoL|SoL|SoW&#038;cht=bvs&#038;chds=0,24&#038;chtt=Holy+Paladin+Glyph+Choice&#038;chco=dc143c&#038;chxr=1,0,24" alt="" height="400" width="600" /></p>

<p>Note that the top 200 teams actually goes right down to about 2k rating at the moment, so a lot of these people are probably not superstars.</p>]]></content:encoded>
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		</item>
		<item>
		<title>Popular 2s Comps, Early Season 6</title>
		<link>http://blog.chron.ws/archives/168</link>
		<comments>http://blog.chron.ws/archives/168#comments</comments>
		<pubDate>Wed, 29 Apr 2009 05:47:35 +0000</pubDate>
		<dc:creator>chronic</dc:creator>
				<category><![CDATA[Data Mining]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Arena]]></category>
		<category><![CDATA[gchart]]></category>
		<category><![CDATA[graphs]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[reckoning]]></category>

		<guid isPermaLink="false">http://blog.chron.ws/?p=168</guid>
		<description><![CDATA[Interesting arena graph du jour; popular arena compositions on Reckoning! The first week of the season is over now but given that everyone started from zero this time around there&#8217;s probably a large number of people who still haven&#8217;t finished levelling their teams yet. It&#8217;s too early to really tell what&#8217;s going to dominate the [...]]]></description>
			<content:encoded><![CDATA[<p>Interesting arena graph du jour; popular arena compositions on Reckoning!  The first week of the season is over now but given that everyone started from zero this time around there&#8217;s probably a large number of people who still haven&#8217;t finished levelling their teams yet.  It&#8217;s too early to really tell what&#8217;s going to dominate the season, and Blizzard have shown that they&#8217;re willing to tune as necessary.  Nevertheless, some clear trends have already emerged:</p>

<p><img src="http://chart.apis.google.com/chart?chd=t:42,26,14,14,11,9,7,7,6,6,5,5,5,4,4,3,3,3,3,3,2,2,2,2,2,2,1,1,1,1,1,1,1,1&#038;chxt=y&#038;chds=0,42&#038;chs=600x500&#038;chxl=0:%7CDeath%20Knight/Warlock%7CHunter/Paladin%7CMage/Shaman%7CShaman/Warlock%7CMage/Priest%7CDeath%20Knight/Rogue%7CHunter/Shaman%7CPaladin/Paladin%7CDruid/Warlock%7CPriest/Warlock%7CDruid/Hunter%7CRogue/Rogue%7CDruid/Shaman%7CPaladin/Warlock%7CHunter/Priest%7CMage/Paladin%7CPaladin/Rogue%7CDeath%20Knight/Shaman%7CShaman/Warrior%7CDruid/Priest%7CRogue/Shaman%7CPriest/Warrior%7CRogue/Warlock%7CPaladin/Shaman%7CDeath%20Knight/Druid%7CDruid/Rogue%7CDeath%20Knight/Priest%7CPaladin/Warrior%7CDruid/Paladin%7CDeath%20Knight/Paladin%7CDruid/Warrior%7CPaladin/Priest%7CMage/Rogue%7CPriest/Rogue&#038;cht=bhs&#038;chtt=Reckoning+2s+Top+200+Comp+Breakdown&#038;chco=8fbc8f&#038;chbh=r,0.1,0.1&#038;chm=N,000000,0,-1,10,1" alt="" height="500" width="600" /></p>

<p>Druid/Warrior making a comeback, believe it!  Maybe all the AJ &#8220;season 3 was arena&#8217;s golden age&#8221; cyclone apologists will get what they&#8217;re after.</p>]]></content:encoded>
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		<title>Determining purpose for dual specializations</title>
		<link>http://blog.chron.ws/archives/159</link>
		<comments>http://blog.chron.ws/archives/159#comments</comments>
		<pubDate>Mon, 27 Apr 2009 04:59:17 +0000</pubDate>
		<dc:creator>chronic</dc:creator>
				<category><![CDATA[Data Mining]]></category>

		<guid isPermaLink="false">http://blog.chron.ws/?p=159</guid>
		<description><![CDATA[So the official Armory now shows both specs for characters who have shelled out the cash for dual talent specialization, along with the accompanying glyphs for each spec. That&#8217;s great, and the format they&#8217;ve chosen is pretty much exactly what I hoped they would do. However, it poses an interesting problem from a data mining [...]]]></description>
			<content:encoded><![CDATA[<p>So the official Armory now shows both specs for characters who have shelled out the cash for dual talent specialization, along with the accompanying glyphs for each spec.  That&#8217;s great, and the format they&#8217;ve chosen is pretty much exactly what I hoped they would do.</p>

<p>However, it poses an interesting problem from a data mining point of view &#8211; how can you ascertain the intent of a spec now, since a player can only have one set of gear equipped at a time?  In the past I&#8217;ve tried to make educated guesses about whether players are specced for PvP by looking at whether they have certain trinkets equipped, or are over a certain resilience threshold.</p>

<p>You can still do that to some extent since one of the specs will be marked as active, but it&#8217;s much less solid, and of course doesn&#8217;t allow for the possibility that <strong>both</strong> of a player&#8217;s specs are intended for PvP; different arena brackets, perhaps.</p>

<p>You could possibly check for the existence of certain talents &#8211; <a href="http://www.wowhead.com/?spell=13971">Master of Deception</a> for rogues might be a good candidate, but not every class has talents which are so clear-cut.  It&#8217;s a brittle implementation, and very class-specific.</p>]]></content:encoded>
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		<title>Glyphs on the Armory!</title>
		<link>http://blog.chron.ws/archives/144</link>
		<comments>http://blog.chron.ws/archives/144#comments</comments>
		<pubDate>Fri, 17 Apr 2009 04:10:32 +0000</pubDate>
		<dc:creator>chronic</dc:creator>
				<category><![CDATA[Arena]]></category>
		<category><![CDATA[Data Mining]]></category>
		<category><![CDATA[Rogue]]></category>
		<category><![CDATA[armory]]></category>
		<category><![CDATA[glyphs]]></category>

		<guid isPermaLink="false">http://blog.chron.ws/?p=144</guid>
		<description><![CDATA[3.1 has brought some new changes to the armory, notably the inclusion of both specs on the talents page, as well as the associated glyphs. I&#8217;ve been curious about glyph choices for a while, so my obligatory Friday graphing extravaganza is going to focus on PvP glyphing. The fact there&#8217;s no arena season going at [...]]]></description>
			<content:encoded><![CDATA[<p>3.1 has brought some new changes to the armory, notably the inclusion of both specs on the talents page, as well as the associated glyphs.  I&#8217;ve been curious about glyph choices for a while, so my obligatory Friday graphing extravaganza is going to focus on PvP glyphing.</p>

<p>The fact there&#8217;s no arena season going at the moment means there&#8217;s no real pressure to re-glyph immediately, and it&#8217;s entirely possible people are concentrating on PvE while Ulduar is shiny and new.  Nevertheless, here&#8217;s a graph of glyphs for mut/prep rogues (the only requirement for this is that they have a point in <del>mutilate</del> overkill<sup class="footnote"><a href="#fn1">1</a></sup> and a point in prep) in top 300 Reckoning 2v2 teams.</p>

<p>There are currently 40 such rogues, out of 65 rogues total in the top 300 teams.</p>

<p><img src="http://chart.apis.google.com/chart?chxt=x,y&#038;chs=600x400&#038;chxl=0:|Evis|Backstab|Ambush|Prep|Vigor|Gouge|Sprint|Evasion|Garrote|Mutilate|Sinister|Slice&#038;cht=bvs&#038;chbh=r,0.1,0.1&#038;chtt=Mut/Prep+Glyph+Choice&#038;chco=76A4FB&#038;chd=t:24,6,1,13,35,2,2,1,1,29,1,1&#038;chds=0,40&#038;chxr=1,0,40" alt="" height="400" width="600" /></p>

<p>I&#8217;m currently running <a href="http://www.wowhead.com/?item=45768">Mutilate</a>, <a href="http://www.wowhead.com/?item=42971">Vigor</a>, and <a href="http://www.wowhead.com/?item=42966">Gouge</a>.  I&#8217;ll have to see how much time I spend peeling death knights off my healer to decide whether the <a href="http://www.wowhead.com/?item=42966">Gouge glyph</a> is worth keeping; I can see a stronger case for <a href="http://www.wowhead.com/?item=42968">Prep</a> now that Death Knights and Paladins both do <a href="http://www.wowhead.com/?spell=55271">more of</a> <a href="http://www.wowhead.com/?spell=35395">their damage</a> with their melee weapons, and now that warriors are getting a few (much-needed) <a href="http://www.wowhead.com/?spell=64976">buffs</a>.</p>

<p class="footnote" id="fn1"><sup>1</sup> I&#8217;m doing the analysis with overkill instead of mutilate since there&#8217;s a display bug that sometimes makes your point in mutilate disappear.  I doubt there&#8217;s many rogues with overkill and prep but not mutilate.  Stranger things have happened though!</p>]]></content:encoded>
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		<title>Reckoning Professions</title>
		<link>http://blog.chron.ws/archives/141</link>
		<comments>http://blog.chron.ws/archives/141#comments</comments>
		<pubDate>Fri, 03 Apr 2009 01:58:54 +0000</pubDate>
		<dc:creator>chronic</dc:creator>
				<category><![CDATA[Arena]]></category>
		<category><![CDATA[Data Mining]]></category>

		<guid isPermaLink="false">http://blog.chron.ws/?p=141</guid>
		<description><![CDATA[I got bored of pies, so here&#8217;s a bar chart to brighten up your Friday. It&#8217;s the professions of people on the top 200 Reckoning 2v2 teams. It only includes the two members from each team with the highest PR, so it&#8217;s probably missing a few people. There&#8217;s 710 total if you add them up. [...]]]></description>
			<content:encoded><![CDATA[<p>I got bored of pies, so here&#8217;s a bar chart to brighten up your Friday.  It&#8217;s the professions of people on the top 200 Reckoning 2v2 teams.  It only includes the two members from each team with the highest <span class="caps">PR, </span>so it&#8217;s probably missing a few people.</p>

<p>There&#8217;s 710 total if you add them up.  You&#8217;d expect there to be 800 (200 teams * 2 members * 2 profs each) so I guess there&#8217;s a few people who don&#8217;t have two professions yet.  Slackers!</p>

<p><img src="http://chart.apis.google.com/chart?chds=0,200&#038;chxt=x,y&#038;chs=600x400&#038;chxl=0:%7CHer%7CAlc%7CJew%7CIns%7CEng%7CTai%7CLea%7CBla%7CEnc%7CMin%7CSki&#038;cht=bvs&#038;chtt=Reckoning+Top+200+2v2+Professions&#038;chco=76A4FB&#038;chbh=r,0.1,0.1&#038;chxr=1,0,200&#038;chd=t:37,33,169,31,104,16,32,56,121,94,17" alt="" height="400" width="600" /></p>

<p>I&#8217;m not sure how many of those people would have chosen their professions solely for PvP reasons; my guess is not that many.  The figures do put something of a dent in my &#8220;<em>every team over 2200 is running double <span class="caps">GLG</span></em>&#8221; theory :&gt;</p>

<p><strong>Also:</strong> according to the <a href="http://www.mmo-champion.com/index.php?topic=47609.0">latest mmo-champion notes</a>, <span class="caps">PTR</span> 9757 includes a fairly substantial <span class="caps">GLG </span>nerf.</p>]]></content:encoded>
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		<title></title>
		<link>http://blog.chron.ws/archives/88</link>
		<comments>http://blog.chron.ws/archives/88#comments</comments>
		<pubDate>Tue, 17 Mar 2009 05:20:08 +0000</pubDate>
		<dc:creator>chronic</dc:creator>
				<category><![CDATA[Arena]]></category>
		<category><![CDATA[Data Mining]]></category>
		<category><![CDATA[Paladin]]></category>

		<guid isPermaLink="false">http://blog.chron.ws/?p=88</guid>
		<description><![CDATA[As a follow-up to my last post, here are some statistics for my other 2v2 &#8211; a DK/Paladin team with Saucyminx. Total games played: 483 (286 wins, 197 losses, ratio: 0.592) Death Knight/Rogue =&#62; 6 0 6 1.000 282.33 Death Knight/Warrior =&#62; 4 0 4 1.000 202.00 Mage/Warlock =&#62; 3 0 3 1.000 132.67 Druid/Warrior [...]]]></description>
			<content:encoded><![CDATA[<p>As a follow-up to my last post, here are some statistics for my other 2v2 &#8211; a DK/Paladin team with Saucyminx.</p>

<p>Total games played: 483 (286 wins, 197 losses, ratio: 0.592)</p>



<pre>            Death Knight/Rogue =&gt;   6   0   6  1.000  282.33
          Death Knight/Warrior =&gt;   4   0   4  1.000  202.00
                  Mage/Warlock =&gt;   3   0   3  1.000  132.67
                 Druid/Warrior =&gt;   3   0   3  1.000  217.00
                Hunter/Warrior =&gt;   2   0   2  1.000  265.00
                Priest/Warrior =&gt;   2   0   2  1.000  169.50
                 Druid/Warlock =&gt;   1   0   1  1.000  637.00
               Warrior/Warrior =&gt;   1   0   1  1.000  183.00
                  Mage/Warrior =&gt;   1   0   1  1.000  252.00
            Death Knight/Druid =&gt;  17   1  18  0.944  181.06
                    Druid/Mage =&gt;  11   1  12  0.917  227.67
             Death Knight/Mage =&gt;   5   1   6  0.833  198.50
                     Mage/Mage =&gt;   4   1   5  0.800  282.00
               Paladin/Warrior =&gt;  19   6  25  0.760  434.92
                Priest/Warlock =&gt;   6   2   8  0.750  329.00
                Paladin/Shaman =&gt;   3   1   4  0.750  361.25
           Death Knight/Hunter =&gt;   3   1   4  0.750  132.00
                 Paladin/Rogue =&gt;  11   4  15  0.733  303.13
                 Druid/Paladin =&gt;  11   4  15  0.733  277.73
                   Mage/Priest =&gt;   5   2   7  0.714  510.14
                  Druid/Shaman =&gt;   7   3  10  0.700  394.30
                Hunter/Paladin =&gt;   6   3   9  0.667  215.33
                 Hunter/Shaman =&gt;   4   2   6  0.667  350.83
                 Hunter/Priest =&gt;   4   2   6  0.667  244.67
                  Druid/Hunter =&gt;   8   5  13  0.615  194.69
           Death Knight/Shaman =&gt;   3   2   5  0.600  261.60
                   Druid/Rogue =&gt;  13   9  22  0.591  203.55
                    Mage/Rogue =&gt;  25  19  44  0.568  174.80
                  Priest/Rogue =&gt;  21  18  39  0.538  278.62
          Death Knight/Paladin =&gt;  39  39  78  0.500  235.38
                  Mage/Paladin =&gt;   8  10  18  0.444  189.83
               Paladin/Warlock =&gt;   8  10  18  0.444  346.11
               Paladin/Paladin =&gt;   3   4   7  0.429  260.71
           Death Knight/Priest =&gt;   6   9  15  0.400  266.80
                Shaman/Warrior =&gt;   3   5   8  0.375  239.25
                Paladin/Priest =&gt;   3   5   8  0.375  270.88
                Shaman/Warlock =&gt;   2   5   7  0.286  294.29
                  Rogue/Shaman =&gt;   5  14  19  0.263  282.42
                   Hunter/Mage =&gt;   0   3   3  0.000  221.00
                 Rogue/Warlock =&gt;   0   2   2  0.000  309.50
                  Druid/Priest =&gt;   0   2   2  0.000  211.00
                   Druid/Druid =&gt;   0   1   1  0.000  228.00
     Death Knight/Death Knight =&gt;   0   1   1  0.000  136.00</pre>



<p>Here&#8217;s the individual class breakdown:</p>



<pre>                       Warrior =&gt;  35  11  46  0.761  338.04
                         Druid =&gt;  71  26  97  0.732  237.60
                        Hunter =&gt;  27  16  43  0.628  227.05
                          Mage =&gt;  62  37  99  0.626  215.40
                  Death Knight =&gt;  83  54 137  0.606  228.36
                       Paladin =&gt; 111  86 197  0.563  279.03
                         Rogue =&gt;  81  66 147  0.551  239.87
                        Priest =&gt;  47  40  87  0.540  292.72
                       Warlock =&gt;  20  19  39  0.513  322.46
                        Shaman =&gt;  27  32  59  0.458  307.47</pre>



<p>And finally, by arena:</p>



<pre>            Blade's Edge Arena =&gt;  79  45 124  0.637  245.93
                Dalaran Sewers =&gt;  52  33  85  0.612  260.46
                 Nagrand Arena =&gt;  50  33  83  0.602  310.23
            Ruins of Lordaeron =&gt;  67  49 116  0.578  254.07
             The Ring of Valor =&gt;  38  37  75  0.507  236.37</pre>



<p>It&#8217;s interesting to constrast this with rogue/shaman &#8211; this team is much stronger on <span class="caps">BEM </span>(Orgrimmar still sucks!) and much much stronger against Warrior teams in general.  Shaman teams seem to be the hardest for us, though my rogue/shaman has around a 0.5 ratio versus dk/paladin so I think that&#8217;s definitely something we can work on.  Our record versus mirrors of exactly 0.500 is pretty amusing.</p>

<p>And warlocks are horrible &gt;:(</p>]]></content:encoded>
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