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<Trained Warlock>

June 11th, 2009 4 comments

After the ‘death pie’ the other day I mentioned I wanted to do a graph showing damage taken in 3v3 arena. I settled on what you see below, a line graph with a seperate line for each character showing the total amount of damage taken in a single arena match along the X axis with the number of times that total occured (ie number of matches) along the Y axis. I know it’s not a perfect graph because the data we have access to is kind of limited (mostly because people keep fighting after a match is effectively over), but it’s still fairly interesting.

Notice the huge spike of games which ended after 20k damage (roughly a single health bar for each of us) where presumably some serious CC chain happened right off the bat or (more likely) the rogue got opened on out of LOS and died in two globals. Quite a lot of the games Azuba dies in are games like this, most often from hard-to-peel cleave teams like rogue/dk/healer that blow cooldowns to get a kill at the start.

Protip: don’t ask Ina about that one game where he took 220000 damage or you’re liable to be death coiled. Yes, it was double melee.

Here’s the same thing for wins instead of losses:

Note that we win a huge amount of games in which our warlock is left alone. I don’t think that will surprise anybody! Note also that there are games where our warlock gets ridiculously trained and we still win, like this – Same cleave as before, check the ret’s damage! Apparently we can also win games where I get crapped on all match, like this double caster priest on RoV.

You can’t see it from the graph, but there’s also wins where nobody takes any damage, usually when some 2k cleave champion warrior charges behind a Nagrand pillar, trinkets KS and dies in a dismantle duration to tricks conflag lava burst.

Versatility Is Overrated

June 9th, 2009 Comments off

I wanted to see if there was a correlation between number of talent tree respecs and arena success, so here’s a scatter plot for high-rated 3v3 rogues on Reckoning:

Thinking about it, though, the number of respecs doesn’t tell you enough by itself. It’s a function of how rich you are, how much you raid, how long you’ve been playing, and whether or not you have dual spec, as well as how much you like experimenting (which I guess is what I really wanted to measure). Still, it’s more interesting than the “emblems of conquest looted vs 3v3 rating” graph I did along with it.

My rogue is at 71 respecs currently.

Full Clone, Half Clone, No Outs For This Roots, AFK Getting a Sandwich

June 2nd, 2009 Comments off

Since the armory data for my arena teams seemed to be relatively up-to-date today I decided to take a look at win ratios versus different compositions, in tabular form as I’ve done in the past. There’s not really any huge surprises, though I will say it never ceases to amaze me how incredibly rare hunters are in any bracket these days. Not that I’m complaining, mind you!

Note the subtle omission of my paladin’s 3s, keep grindin’ that gear Milkduds. Anyway.

Some general comments:

  • RoL is officially my worst map, though I’m certainly still not fond of RoV, especially with aggressive priests1.
  • My rogue does ~80% of the damage of a death knight these days, and isn’t too far off with rets and warriors either.
  • Fact’s mage ratio is low because mages only ever play in double dps and double dps is horrible. Mostly because of glaring rogue and shaman survivability issues ;)
  • The counter for shaman is apparently better shaman. Hi2u grounding fakecast metagame?
  • Druids are the most annoying healer for all three teams, RoV mana burn notwithstanding.
  • Warriors are the most difficult melee to peel in 3s.
  • Our RLS is 80% win versus RMP. Some of those were probably at low ratings, I guess.
  • 16k Chaos Bolts through Pain Suppression are balanced.

It’s harder to get a good sample size for 3s because of the enormous variety of compositions. And by variety, I mean “which healer would you like with your two melee?” Still, you can see some interesting trends.

If you’re an E’T armory stalker like me you might also enjoy reports for Stanso’s Rogue/Priest, Endarl’s Rogue/Priest (oh look, 70% win ratio on RoV), and Balandil’s Rogue/DK (not even kidding).

1 Which is exactly all of them these days, thanks for nothing Hydra 5.

Reckoning Representation Redux

May 13th, 2009 2 comments

Since for some reason I find class balance and arena representation fascinating at the moment (possibly just because of how much I’ve nerdraged about warrior/druid this week) here’s some updated graphs for Reckoning 2v2:

And Reckoning 3v3:

Note that the 3v3 graph is only the top 100 teams, since the total population is so much lower. Since last time somebody asked me about what ratings these graphs represented, note that the 200th 2s team is 2178 and the 100th 3s team is 1952.

Turn Evil into Whine

May 1st, 2009 Comments off

Dresorull has posted patch notes for the upcoming changes in 3.1.2, there’s some minor rebalancing of priests and destruction warlocks.

Penance cooldown is going back up, maim is an actual stun (maybe?) and innervate is getting a pretty decent PvP buff. Most importantly from a rogue POV, they’re removing spammable blood boil!

I mentioned in my last post about paladin glyphs that using Glyph of Turn Evil was basically a metagame choice. Since then, I’ve seen maybe two death knights in arena, and not many more warlocks, so I think it’s time to retire it in favor of something more exciting.

So, as usual, it may be educational to see what everyone else is doing…

(Reckoning 2v2, top 200 teams)

Today I’m defining “holy paladins” as paladins who have holy shock and at least one point in unyielding faith which should hopefully narrow it down to PvP healing specs only. I’m not going to worry about deep prot healing specs, at least… not yet.

Here’s the same chart run against the infamous Bloodlust battlegroup:

Note that the top 200 teams actually goes right down to about 2k rating at the moment, so a lot of these people are probably not superstars.