<Trained Warlock>
After the ‘death pie’ the other day I mentioned I wanted to do a graph showing damage taken in 3v3 arena. I settled on what you see below, a line graph with a seperate line for each character showing the total amount of damage taken in a single arena match along the X axis with the number of times that total occured (ie number of matches) along the Y axis. I know it’s not a perfect graph because the data we have access to is kind of limited (mostly because people keep fighting after a match is effectively over), but it’s still fairly interesting.
Notice the huge spike of games which ended after 20k damage (roughly a single health bar for each of us) where presumably some serious CC chain happened right off the bat or (more likely) the rogue got opened on out of LOS and died in two globals. Quite a lot of the games Azuba dies in are games like this, most often from hard-to-peel cleave teams like rogue/dk/healer that blow cooldowns to get a kill at the start.
Protip: don’t ask Ina about that one game where he took 220000 damage or you’re liable to be death coiled. Yes, it was double melee.
Here’s the same thing for wins instead of losses:
Note that we win a huge amount of games in which our warlock is left alone. I don’t think that will surprise anybody! Note also that there are games where our warlock gets ridiculously trained and we still win, like this – Same cleave as before, check the ret’s damage! Apparently we can also win games where I get crapped on all match, like this double caster priest on RoV.
You can’t see it from the graph, but there’s also wins where nobody takes any damage, usually when some 2k cleave champion warrior charges behind a Nagrand pillar, trinkets KS and dies in a dismantle duration to tricks conflag lava burst.