Good Nerf / Bad Nerf
Hot on the heels of yesterday’s Vindication nerf, Blizz has now hotfixed in a change to stuns that have an interrupt component so that the school lockout only applies to mobs. It’s continuing the path of separate effects for PvE and PvP which I still generally approve of. They should definitely have an easier time balancing both aspects of the game this way.
BUT. This particular change is awful. Before abilities like HoJ worked kind of like a mage’s counterspell – you could stun whenever and that would prevent your target from casting, but it was dispellable or trinketable or even blinkable by a mage. If you were prepared to wait and catch someone while casting you would get a (shorter) full school lockout which is much more devestating. Especially since nobody usually wants to trinket a stun they’re already half-way through.
You can hammer a mage’s arcane school to prevent a blink, his frost school to prevent a block (this never actually happens) or hammer a holy paladin’s heal to prevent divine shield. EDIT: HoJ cyclone = caster form no barkskin.
It was an interesting choice, and now that interesting choice is gone.
HoJ Fear = no shadowfury or coil. And I tend to trinket HoJ asap unless there’s some kind of blind or ks waiting in the wings; shit gays my dodge and/or life expectancy.
Strictly shrinks the playspace for paladins (mostly Holy) and druids (mostly Feral), though, which I can’t say is a good thing.