Full Clone, Half Clone, No Outs For This Roots, AFK Getting a Sandwich
Since the armory data for my arena teams seemed to be relatively up-to-date today I decided to take a look at win ratios versus different compositions, in tabular form as I’ve done in the past. There’s not really any huge surprises, though I will say it never ceases to amaze me how incredibly rare hunters are in any bracket these days. Not that I’m complaining, mind you!
- Two Bads Make a Good, Holy/Prot Paladin + Unholy DK
- The Fact of Life, Resto Shaman + Mut/Prep Rogue
- Azuba is Uber, Resto Shaman + Mut/Prep Rogue + Destruction Warlock
Note the subtle omission of my paladin’s 3s, keep grindin’ that gear Milkduds. Anyway.
Some general comments:
- RoL is officially my worst map, though I’m certainly still not fond of RoV, especially with aggressive priests1.
- My rogue does ~80% of the damage of a death knight these days, and isn’t too far off with rets and warriors either.
- Fact’s mage ratio is low because mages only ever play in double dps and double dps is horrible. Mostly because of glaring rogue and shaman survivability issues ;)
- The counter for shaman is apparently better shaman. Hi2u grounding fakecast metagame?
- Druids are the most annoying healer for all three teams, RoV mana burn notwithstanding.
- Warriors are the most difficult melee to peel in 3s.
- Our RLS is 80% win versus RMP. Some of those were probably at low ratings, I guess.
- 16k Chaos Bolts through Pain Suppression are balanced.
It’s harder to get a good sample size for 3s because of the enormous variety of compositions. And by variety, I mean “which healer would you like with your two melee?” Still, you can see some interesting trends.
If you’re an E’T armory stalker like me you might also enjoy reports for Stanso’s Rogue/Priest, Endarl’s Rogue/Priest (oh look, 70% win ratio on RoV), and Balandil’s Rogue/DK (not even kidding).
1 Which is exactly all of them these days, thanks for nothing Hydra 5.