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I actually think full combat PvP might work

April 21st, 2009

It’s looking pretty certain that the new arena season will begin tonight, we’ve had confirmation both from the in-game goblins and the blues. Good thing too, jousting can only entertain one for so long!

For my rogue I’m going to be playing more or less the same spec to start the season; prep/mutilate. Despite neither rogues nor shaman getting any significant changes I’m still pretty excited about the prospects. Both classes got some amazing glyphs (ES in particular is crazy) and most of the specs that were giving us problems (largely overtuned bs like holy, shadowfrost and survival) are going to be significantly more beatable. There’s enough small changes (tremor totem, PPM poisons, etc) and metagame shifts that I’m pretty sure rogue/shaman is going to be a competitive comp this season. And hey: deadly throw missile speed increased!

I think my rogue play has come a long way over the last few months and continues to improve. I’m by no means a top-tier player but the necessities of season 5 have taught me a lot about pooling and burst damage, about cooldown management, about positioning and control, and about opponent prediction and foresight. One thing I would really like to do for S6 is learn to play Shadowdance at a competitive level – Az and I talked about playing elemental/shd (or possibly elemental/cb+shs) since there’s some fairly strong elemental improvements in 3.1. I don’t know how well it would work, but it might be fun!

My other goal for this season is to forge a strong 3s team. It looks like Obs is planning on gearing his warlock this time round so RLS would be a possibility. Endarl also mentioned wanting to play rogue rogue priest. I played mercenary on a few different teams in S5 but I vastly prefer playing with the people I know well. Of course it helps that they’re all pretty good players ;)

For my paladin, I’m still lamenting the loss of Divine Purpose and Repentance from my build; the wotlk playstyle for holy has been significantly more aggressive and both of them were interesting buttons that increased the skill cap of the class substantially. I’m not really looking forward to returning to the TBC style of pillaring and FoL spam, but Divine Sacrifice and Aura Mastery are both very nice talents and I’m willing to give oldschool holy/prot a chance.

Endarl says the arms changes herald the return of paladin/warrior, which is probably just wishful thinking on his part because he plays with a betrayer warrior. I’m excited to see how the metagame for this season turns out!

chronic Arena, Paladin, Rogue

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